skip to main content
10.1145/3613372.3613393acmotherconferencesArticle/Chapter ViewAbstractPublication PagessbesConference Proceedingsconference-collections
research-article

A feasibility study of usability and UX evaluation technologies in multi-touch context: A quantitative and qualitative analysis

Published:25 September 2023Publication History

ABSTRACT

The use of multi-touch systems has been increasing in the last few years. These systems also need to pass through an evaluation to check their quality level. For this, usability and User Experience (UX) are two important aspects. Seeking to find out which technologies are being used for this purpose, we performed a Systematic Mapping Study (SMS). We discover that no technologies are being used to evaluate usability and UX on multi-touch interfaces that consider the specificities of this context, such as lack of touch precision and mechanical feedback. We proposed the User Experience and usability Multi-touch Evaluation Questionnaire (UXUMEQ) to fill this gap. This technology was evaluated through a feasibility study performed with 47 participants. Efficiency and effectiveness were compared to a combination of the System usability Scale (SUS) and Intuitive Questionnaire (INTUI). According to quantitative results, UXUMEQ presented a statistically significant difference over SUS+INTUI in terms of efficiency, while in effectiveness the comparison remained similar. In other words, UXUMEQ allows the users to find more problems, though it cannot be said that it saves time in this search compared to SUS+INTUI. UXUMEQ was considered easy to use, proposal-fulfilling, and highly assertive by the study participants. The qualitative data was analyzed and generated in a new version of UXUMEQ.

References

  1. Victor R Basili and H Dieter Rombach. 1988. Towards a comprehensive framework for reuse: A reuse-enabling software evolution environment. In NASA, Goddard Space Flight Center, Proceedings of the Thirteenth Annual Software Engineering Workshop.Google ScholarGoogle Scholar
  2. Joshua Blake. 2011. Natural user interfaces in. NET: WPF 4, Surface 2, and Kinect. Manning.Google ScholarGoogle Scholar
  3. J. Brooke. 1996. SUS: A “quick and dirty” usability scale. In Usability evaluation in industry, P. W. JORDAN and et al. (Eds.). Taylor&Francis, London, 1–7.Google ScholarGoogle Scholar
  4. Bill Buxton 2007. Multi-touch systems that I have known and loved. Microsoft Research 56 (2007), 1–11.Google ScholarGoogle Scholar
  5. Jeffrey Carver, Letizia Jaccheri, Sandro Morasca, and Forrest Shull. 2004. Issues in using students in empirical studies in software engineering education. In Proceedings. 5th International Workshop on Enterprise Networking and Computing in Healthcare Industry (IEEE Cat. No. 03EX717). IEEE, 239–249.Google ScholarGoogle Scholar
  6. Tayana Conte, Jobson Massollar, Emilia Mendes, and Guilherme H Travassos. 2007. Usability evaluation based on web design perspectives. In First International Symposium on Empirical Software Engineering and Measurement (ESEM 2007). IEEE, 146–155.Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Juliet Corbin and Anselm Strauss. 2014. Basics of qualitative research: Techniques and procedures for developing grounded theory. Sage publications.Google ScholarGoogle Scholar
  8. Fred D Davis. 1989. Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS quarterly (1989), 319–340.Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Statista Research Department. 2022. Global smartphone sales to end users since 2007.Google ScholarGoogle Scholar
  10. Connor Dodd, Rukshan Athauda, and Marc Adam. 2017. Designing user interfaces for the elderly: a systematic literature review. (2017).Google ScholarGoogle Scholar
  11. Hadziq Fabroyir. 2019. Multitouch Interface is not Good for Spatial Navigation in Virtual Reality. In 2019 12th International Conference on Information & Communication Technology and System (ICTS). IEEE, 323–326.Google ScholarGoogle ScholarCross RefCross Ref
  12. Adrian Fernandez, Silvia Abrahão, Emilio Insfran, and Maristella Matera. 2012. Further analysis on the validation of a usability inspection method for model-driven web development. In Proceedings of the ACM-IEEE international symposium on Empirical software engineering and measurement. 153–156.Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Adrian Fernandez, Silvia Abrahão, Emilio Insfran, and Maristella Matera. 2013. Usability inspection in model-driven web development: Empirical validation in webml. In Model-Driven Engineering Languages and Systems: 16th International Conference, MODELS 2013, Miami, FL, USA, September 29–October 4, 2013. Proceedings 16. Springer, 740–756.Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Saad Q Fleh, Oğuz Bayat, Saad Al-Azawi, and Osman Nuri Uçan. 2018. A systematic mapping study on touch classification. (2018).Google ScholarGoogle Scholar
  15. Market Data Forecast. 2022. Smartphone market size and growth.Google ScholarGoogle Scholar
  16. Clifton Forlines, Daniel Wigdor, Chia Shen, and Ravin Balakrishnan. 2007. Direct-touch vs. mouse input for tabletop displays. In Proceedings of the SIGCHI conference on Human factors in computing systems. 647–656.Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Guilherme Corredato Guerino and Natasha Malveira Costa Valentim. 2020. Usability and user experience evaluation of natural user interfaces: a systematic mapping study. IET Software 14, 5 (2020), 451–467.Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Hejar Gürlük, Malte-Levin Jauer, and Maria Uebbing-Rumke. 2014. Design and evaluation of a multi-touch interaction language for approach controllers. In Proceedings of the International Conference on Human-Computer Interaction in Aerospace. 1–4.Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Marc Hassenzahl. 2004. The interplay of beauty, goodness, and usability in interactive products. Human–Computer Interaction 19, 4 (2004), 319–349.Google ScholarGoogle Scholar
  20. ISO 9241-9. 2000. Ergonomics of Human System Interaction - Part 9: Requirements for non-keyboard input devices. International Organization for Standardization.Google ScholarGoogle Scholar
  21. ISO/IEC 25010. 2011. Systems and Software Engineering - SquaRE - Software product Quality Requirements and Evaluation: System and Software Quality Models). International Organization for Standardization.Google ScholarGoogle Scholar
  22. Giulio Jacucci, Ann Morrison, Gabriela T Richard, Jari Kleimola, Peter Peltonen, Lorenza Parisi, and Toni Laitinen. 2010. Worlds of information: designing for engagement at a public multi-touch display. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 2267–2276.Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Barbara Kitchenham and Stuart Charters. 2007. Guidelines for performing systematic literature reviews in software engineering. (2007).Google ScholarGoogle Scholar
  24. Guilherme Eduardo Konopatzki, Guilherme Guerino, and Natasha Valentim. 2023. Proposal and Preliminary Evaluation of a Usability and UX Multi-Touch Evaluation Technology. In Proceedings of the XIX Brazilian Symposium on Information Systems. 317–324.Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Guilherme E Konopatzki Filho, Guilherme Corredato Guerino, and Natasha MC Valentim. 2022. A systematic mapping study on usability and user eXperience evaluation of multi-touch systems. Anais do XXI Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (2022).Google ScholarGoogle Scholar
  26. Bettina Laugwitz, Theo Held, and Martin Schrepp. 2008. Construction and evaluation of a user experience questionnaire. In Symposium of the Austrian HCI and usability engineering group. Springer, 63–76.Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Ankita Madan and Sanjay Kumar Dubey. 2012. Usability evaluation methods: a literature review. International Journal of Engineering Science and Technology 4, 2 (2012), 590–599.Google ScholarGoogle Scholar
  28. Henry B Mann and Donald R Whitney. 1947. On a test of whether one of two random variables is stochastically larger than the other. The annals of mathematical statistics (1947), 50–60.Google ScholarGoogle Scholar
  29. Vicente Nacher and Javier Jaen. 2015. Evaluating the accuracy of pre-kindergarten children multi-touch interaction. In IFIP Conference on Human-Computer Interaction. Springer, 549–556.Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Fatih Nayebi, Jean-Marc Desharnais, and Alain Abran. 2012. The state of the art of mobile application usability evaluation. In 2012 25th IEEE Canadian Conference on Electrical and Computer Engineering (CCECE). IEEE, 1–4.Google ScholarGoogle ScholarCross RefCross Ref
  31. Richard M Ryan and Edward L Deci. 2000. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.American psychologist 55, 1 (2000), 68.Google ScholarGoogle Scholar
  32. Richard M Ryan, C Scott Rigby, and Andrew Przybylski. 2006. The motivational pull of video games: A self-determination theory approach. Motivation and emotion 30, 4 (2006), 344–360.Google ScholarGoogle Scholar
  33. Gleison Santos, Ana Regina Rocha, Tayana Conte, Monalessa Perini Barcellos, and Rafael Prikladnicki. 2012. Strategic alignment between academy and Industry: a Virtuous Cycle to Promote Innovation in Technology. In 2012 26th Brazilian Symposium on Software Engineering. IEEE, 196–200.Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Tim Schürmann, Christina Binder, Gesche Janzarik, and Joachim Vogt. 2015. Movement transformation on multi-touch devices: Intuition or instructional preparation?Applied Ergonomics 50 (2015), 251–255.Google ScholarGoogle Scholar
  35. Forrest Shull, Jeffrey Carver, and Guilherme H Travassos. 2001. An empirical methodology for introducing software processes. ACM SIGSOFT Software Engineering Notes 26, 5 (2001), 288–296.Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Elena Tuveri, Samuel A Iacolina, Fabio Sorrentino, L Davide Spano, and Riccardo Scateni. 2013. Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison. In Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI. 1–4.Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Maria Uebbing-Rumke, Hejar Gürlük, Malte-Levin Jauer, Konrad Hagemann, and Andreas Udovic. 2014. Usability evaluation of multi-touch displays for TMA controller working positions. Proceedings of the 4th SESAR Innovation Days, Madrid, Spain (2014), 25–27.Google ScholarGoogle Scholar
  38. Daniel Ullrich and Sarah Diefenbach. 2010. From magical experience to effortlessness: an exploration of the components of intuitive interaction. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. 801–804.Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Peter Vorderer, Werner Wirth, Feliz Ribeiro Gouveia, Frank Biocca, Timo Saari, Lutz Jäncke, Saskia Böcking, Holger Schramm, Andre Gysbers, Tilo Hartmann, 2004. Mec spatial presence questionnaire. Retrieved Sept 18 (2004), 2015.Google ScholarGoogle Scholar
  40. David Watson and Lee Anna Clark. 1994. The PANAS-X: Manual for the positive and negative affect schedule-expanded form. (1994).Google ScholarGoogle Scholar
  41. Diane Watson, Mark Hancock, Regan L Mandryk, and Max Birk. 2013. Deconstructing the touch experience. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces. 199–208.Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. Daniel Wigdor and Dennis Wixon. 2011. Brave NUI world: designing natural user interfaces for touch and gesture. Elsevier.Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Bob G Witmer and Michael J Singer. 1998. Measuring presence in virtual environments: A presence questionnaire. Presence 7, 3 (1998), 225–240.Google ScholarGoogle ScholarDigital LibraryDigital Library
  44. Claes Wohlin, Per Runeson, Martin Höst, Magnus C Ohlsson, Björn Regnell, and Anders Wesslén. 2012. Experimentation in software engineering. Springer Science & Business Media.Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. A feasibility study of usability and UX evaluation technologies in multi-touch context: A quantitative and qualitative analysis

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Other conferences
            SBES '23: Proceedings of the XXXVII Brazilian Symposium on Software Engineering
            September 2023
            570 pages
            ISBN:9798400707872
            DOI:10.1145/3613372

            Copyright © 2023 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 25 September 2023

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • research-article
            • Research
            • Refereed limited

            Acceptance Rates

            Overall Acceptance Rate147of427submissions,34%
          • Article Metrics

            • Downloads (Last 12 months)43
            • Downloads (Last 6 weeks)4

            Other Metrics

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader

          HTML Format

          View this article in HTML Format .

          View HTML Format