Guadalupe Ribeiro and Maria Andréia Rodrigues. 2026.
Biomechanically Constrained Gaze Control for NPCs in Unity: A VHP-Based Approach with Context-Aware Target Prioritization. In Anais do XXV Simpósio Brasileiro de Jogos e Entretenimento Digital, setembro 29, 2026, Goiânia/GO, Brasil. SBC, Porto Alegre, Brasil, 1060-1069. DOI: https://doi.org/10.5753/sbgames.2026.26406.