G. Ribeiro and M. Rodrigues. " Biomechanically Constrained Gaze Control for NPCs in Unity: A VHP-Based Approach with Context-Aware Target Prioritization", in Anais do XXV Simpósio Brasileiro de Jogos e Entretenimento Digital, Goiânia/GO, 2026, pp. 1060-1069, doi: https://doi.org/10.5753/sbgames.2026.26406.