COSTA, Daniel L.; ARAGÃO, Giulia L. M.. When Making the Player’s Life Worse Makes a Game Better: Frustration and Vulnerability as Game Design Tools. In: ART & DESIGN TRACK – SHORT PAPERS - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 25. , 2026, Goiânia/GO. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2026 . p. 64-67. DOI: https://doi.org/10.5753/sbgames_estendido.2026.25819.