skip to main content
10.1145/3625008.3625022acmotherconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
short-paper

Radial Menu for Virtual Reality Based on Wrist Rotation

Published:06 January 2024Publication History

ABSTRACT

Rapid interaction with menus plays a crucial role in fast-paced real-time applications such as games and simulations, confronted with menus that contain a large number of options, especially when considering applications in virtual reality (VR). The conventional selection methods, such as raycasting, commonly used in these scenarios, tend to be cumbersome, imprecise and require unnecessary movements. To overcome these limitations, this paper explores different techniques that use the wrist rotation to interact with radial menus in an efficient and intuitive way. An experimental study was conducted involving multiple users to compare the effectiveness of the different solutions, demonstrating their ability to deliver seamless and efficient interactions within the virtual reality environment.

References

  1. Maxwell Bustamante, Mike Livingston, James Hilley, Hanniee Tran, Erik Lovejoy, and John T. Murray. 2022. ColorBound: Comparing Menu Dynamics in Virtual Reality. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (Christchurch, New Zealand). IEEE, 914–915. https://doi.org/10.1109/VRW55335.2022.00308Google ScholarGoogle ScholarCross RefCross Ref
  2. Matthew M. Davis, Joseph L. Gabbard, Doug A. Bowman, and Dennis Gracanin. 2016. Depth-based 3D gesture multi-level radial menu for virtual object manipulation. In 2016 IEEE Virtual Reality (VR) (Greenville, SC, USA). IEEE, 169–170. https://doi.org/10.1109/VR.2016.7504707Google ScholarGoogle ScholarCross RefCross Ref
  3. D. Gerber and D. Bechmann. 2005. The spin menu: a menu system for virtual environments. In IEEE Proceedings. VR 2005. Virtual Reality, 2005. (Bonn, Germany). IEEE, 271–272. https://doi.org/10.1109/VR.2005.1492790Google ScholarGoogle ScholarCross RefCross Ref
  4. SangYoon Lee, Jinseok Seo, Gerard Jounghyun Kim, and Chan-Mo Park. 2003. Evaluation of pointing techniques for ray casting selection in virtual environments. In Third International Conference on Virtual Reality and Its Application in Industry. SPIE, 38–44. https://doi.org/10.1117/12.497665Google ScholarGoogle ScholarCross RefCross Ref
  5. Jiandong Liang and Mark Green. 1993. Interaction Techniques for a Highly Interactive 3D Geometric Modeling System. In Proceedings on the Second ACM Symposium on Solid Modeling and Applications (Montreal, Quebec, Canada) (SMA ’93). Association for Computing Machinery, New York, NY, USA, 475–476. https://doi.org/10.1145/164360.164533Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Weiyuan Liu. 2010. Natural user interface- next mainstream product user interface. In 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design 1 (Yiwu, China). IEEE, 203–205. https://doi.org/10.1109/CAIDCD.2010.5681374Google ScholarGoogle ScholarCross RefCross Ref
  7. Katharina Reiter, Ken Pfeuffer, Augusto Esteves, Tim Mittermeier, and Florian Alt. 2022. Look & Turn: One-Handed and Expressive Menu Interaction by Gaze and Arm Turns in VR. In 2022 Symposium on Eye Tracking Research and Applications (Seattle, WA, USA) (ETRA ’22). Association for Computing Machinery, New York, NY, USA, Article 66, 7 pages. https://doi.org/10.1145/3517031.3529233Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Radial Menu for Virtual Reality Based on Wrist Rotation

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Other conferences
        SVR '23: Proceedings of the 25th Symposium on Virtual and Augmented Reality
        November 2023
        315 pages
        ISBN:9798400709432
        DOI:10.1145/3625008

        Copyright © 2023 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 6 January 2024

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • short-paper
        • Research
        • Refereed limited
      • Article Metrics

        • Downloads (Last 12 months)31
        • Downloads (Last 6 weeks)11

        Other Metrics

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      HTML Format

      View this article in HTML Format .

      View HTML Format