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Evaluating LeGaL: An NCL extension for representing Location-Based Games

Published: 17 October 2017 Publication History

Abstract

A pervasive game extends its experience beyond the virtual world by extrapolating its boundaries to the player's physical world. One outstanding example of pervasive games is the Location-Based Game (LBG) genre, which takes into account the players' geographic position in the game rules and mechanics. In this paper, we present an initial evaluation of LEGaL, a language to model and represent the structure and multimedia contents of LBGs. LEGaL allows the modeling of mission-based games by supporting spatial and temporal relationships between game elements. In fact, LEGaL is an extension of NCL (Nested Context Language). We evaluated the proposed language with a group of five NCL developers aiming at investigating if LEGaL is still NCL-friendly. Results indicate LEGal is easily used by this kind of developers.

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Cristiane Ferreira, Carlos Salles, Luis Santos, Fernando Trinta, and Windson Viana. Towards a model and a textual representation for location-based games. In Proceedings of the 17th ACM Symposium on Document Engineering (DocEng 2017). ACM, 2017.
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David A Randell, Zhan Cui, and Anthony G Cohn. A spatial logic based on regions and connection. KR, 92:165--176, 1992.
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Roberto Gerson Albuquerque Azevedo, Carlos de Salles Soares Neto, Mario Meireles Teixeira, Rodrigo Costa Mesquita Santos, and Thiago Alencar Gomes. Textual authoring of interactive digital tv applications. In Proceedings of the 9th European Conference on Interactive TV and Video, EuroITV '11, pages 235--244, New York, NY, USA, 2011. ACM.
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WebMedia '17: Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web
October 2017
522 pages
ISBN:9781450350969
DOI:10.1145/3126858
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • SBC: Brazilian Computer Society
  • CNPq: Conselho Nacional de Desenvolvimento Cientifico e Tecn
  • CGIBR: Comite Gestor da Internet no Brazil
  • CAPES: Brazilian Higher Education Funding Council

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 October 2017

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Author Tags

  1. game modeling
  2. location-based games
  3. multimedia document
  4. ncl

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  • Short-paper

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Webmedia '17
Sponsor:
  • SBC
  • CNPq
  • CGIBR
  • CAPES
Webmedia '17: Brazilian Symposium on Multimedia and the Web
October 17 - 20, 2017
RS, Gramado, Brazil

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WebMedia '17 Paper Acceptance Rate 38 of 138 submissions, 28%;
Overall Acceptance Rate 270 of 873 submissions, 31%

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