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Ubiquitous Computing: Gestures Interaction Applied the Learning Disabilities in Process Literacy

Published: 08 November 2016 Publication History

Abstract

This article uses the interaction of gestures and learning concept with mobility or mobile learning (M-Learning) to propose a mobile platform based on manipulation gestures focusing on benefit children in the literacy process in early childhood education to submit a learning disability. Based on ubiquitous computing and better usability, the objective is to make children can learn while playing through the manipulation of objects in touchscreen.

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COSTA, Giselda, MOBILE LEARNING: Explorando potencialidades com o uso do celular no ensino - aprendizagem de língua inglesa como língua estrangeira com alunos da escola pública, 2013. Programa de Pós-Graduação em Letras Doutorado Interinstitucional Disponível em: www.pgletras.com.br/2013/teses/TESEGiselda-dos-Santos-Costa.PDF Acessado em 23/-6/2016
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Cited By

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  • (2020)Dispositivos móviles en la educación: tendencias e impacto para la innovaciónRevista Politécnica10.33571/rpolitec.v16n31a816:31(97-109)Online publication date: 30-May-2020
  • (2017)MAPA INTERATIVO 3D: DESENVOLVIMENTO DO APLICATIVO “OLINDA SOB OS PÉS E NA PALMA DA MÃO”Blucher Design Proceedings10.5151/16ergodesign-0030(272-277)Online publication date: Aug-2017

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  1. Ubiquitous Computing: Gestures Interaction Applied the Learning Disabilities in Process Literacy

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    cover image ACM Other conferences
    Webmedia '16: Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web
    November 2016
    384 pages
    ISBN:9781450345125
    DOI:10.1145/2976796
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • FAPEPI: Fundacao de Amparo a Pesquisa do Estado do Piaui
    • SBC: Brazilian Computer Society
    • CNPq: Conselho Nacional de Desenvolvimento Cientifico e Tecn
    • CGIBR: Comite Gestor da Internet no Brazil
    • CAPES: Brazilian Higher Education Funding Council

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 November 2016

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    Author Tags

    1. M-learning.
    2. gestures
    3. learning disabilities
    4. ubiqua learning

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    Webmedia '16
    Sponsor:
    • FAPEPI
    • SBC
    • CNPq
    • CGIBR
    • CAPES
    Webmedia '16: 22nd Brazilian Symposium on Multimedia and the Web
    November 8 - 11, 2016
    Piauí State, Teresina, Brazil

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    Webmedia '16 Paper Acceptance Rate 29 of 94 submissions, 31%;
    Overall Acceptance Rate 270 of 873 submissions, 31%

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    Cited By

    View all
    • (2020)Dispositivos móviles en la educación: tendencias e impacto para la innovaciónRevista Politécnica10.33571/rpolitec.v16n31a816:31(97-109)Online publication date: 30-May-2020
    • (2017)MAPA INTERATIVO 3D: DESENVOLVIMENTO DO APLICATIVO “OLINDA SOB OS PÉS E NA PALMA DA MÃO”Blucher Design Proceedings10.5151/16ergodesign-0030(272-277)Online publication date: Aug-2017

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