ABSTRACT
Artifacts and best practices reuse as a way of improving educational resources and easing and speeding up the authoring process have been an important theme since the earliest research efforts on Learning Objects (LOs). In such a context, authoring tools that allow teachers and tutors to create educational content without the need for advanced programming knowledge play an essential role. This paper presents the evolution of Cacuriá ---an authoring tool that supports the creation of interactive multimedia educational content for the Web and digital TV--- towards improved support for LOs reuse and analyzes the impact of the proposals as perceived by the users of the tool. The proposed evolution is based on previous work on reuse requirements and best practices on authoring LOs, which resulted in the inclusion of three new features on the tool: Layouts, Widgets, and Application Templates. Through these new resources, authors can build LOs by reusing resources created by other authors and reuse good practices, e.g., through previously validated pedagogical practices. The added functionalities were evaluated in a qualitative study with 11 teachers/tutors. The results of the study indicate that the participants believe that the new functionalities improved the creation of reusable LOs both in the creative aspect and in the reduction of the total development time.
- Jeong Yong Ahn, Gil Seong Mun, Kyung Soo Han, and Sook Hee Choi. 2017. An online authoring tool for creating activity-based learning objects. Education and Information Technologies 22, 6 (2017), 3005--3015.Google ScholarDigital Library
- Peter Berking. 2016. Choosing authoring tools. Technical Report. Advanced Distributed Learning. 1--57 pages.Google Scholar
- Tom Boyle and Erik Duval. 2017. Learning Objects. Springer International Publishing, Cham, 137--144. Google ScholarCross Ref
- Antonio José G Busson, André Luiz de B Damasceno, Roberto G de A Azevedo, Carlos de Salles Soares Neto, Thacyla de Sousa Lima, and Sérgio Colcher. 2017. A Hypervideo Model for Learning Objects. In Proceedings of the 28th ACM Conference on Hypertext and Social Media. ACM, 245--253.Google ScholarDigital Library
- Antonio José G Busson, André Luiz de B Damasceno, Thacyla de S Lima, and Carlos de Salles Soares Neto. 2016. Scenesync: A hypermedia authoring language for temporal synchronism of learning objects. In Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web. ACM, 175--182.Google ScholarDigital Library
- James Dalziel et al. 2003. Implementing learning design: The learning activity management system (LAMS). (2003).Google Scholar
- André Luiz Damasceno, Rosendy Jess Galabo, and Carlos Salles Soares Neto. 2014. Cacuriá: authoring tool for multimedia learning objects. In Proceedings of the 20th Brazilian Symposium on Multimedia and the Web. ACM, 59--66.Google ScholarDigital Library
- Roberto Gerson de Albuquerque Azevedo. 2017. luatpl. https://github.com/robertogerson/luatpl.Google Scholar
- André Luiz de Brandão Damasceno, Carlos de Salles Soares Neto, and Simone Diniz Junqueira Barbosa. 2017. Integrating participatory and interaction design of an authoring tool for learning objects involving a multidisciplinary team. In International Conference of Design, User Experience, and Usability. Springer, 554--569.Google ScholarCross Ref
- Thacyla de Sousa Lima. [n.d.]. Boas Práticas de Reúso na Autoria de Objetos de Aprendizagem, school = Universidade Federal do Maranhão, address = São Luís, year = 2019, Master's thesis.Google Scholar
- Eva Dobozy and James Dalziel. 2016. Transdisciplinary Pedagogical Templates and Their Potential for Adaptive Reuse. Journal of Interactive Media in Education 2016, 1 (2016).Google Scholar
- Enrique García, Cristóbal Romero, Sebastián Ventura, and Carlos De Castro. 2009. Evaluating web based instructional models using association rule mining. In International Conference on User Modeling, Adaptation, and Personalization. Springer, 16--29.Google ScholarDigital Library
- Antonio Garrido, Eva Onaindia, and Oscar Sapena. 2009. Automated planning for personalised course composition. In Advanced Learning Technologies, 2009. ICALT 2009. Ninth IEEE International Conference on. IEEE, 178--182.Google ScholarDigital Library
- Pierre-Yves Gicquel, Sébastien George, Pierre Laforcade, and Iza Marfisi-Schottman. 2017. Design of a Component-Based Mobile Learning Game Authoring Tool. In International Conference on Games and Learning Alliance. Springer, 208--217.Google ScholarCross Ref
- V. Gkatzidou and E. Pearson. 2010. Exploring the Development of Adaptable Learning Objects. A Practical Approach. In 2010 10th IEEE International Conference on Advanced Learning Technologies. 307--309. Google ScholarDigital Library
- Aldo Gordillo, Enrique Barra, and Juan Quemada. 2017. An Easy to Use Open Source Authoring Tool to Create Effective and Reusable Learning Objects. Comput. Appl. Eng. Educ. 25, 2 (March 2017), 188--199. Google ScholarDigital Library
- João Guterres and Milene Silveira. 2017. As Principais Dificuldades Encontradas Durante o Processo de Produção de Objetos de Aprendizagem. In Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE), Vol. 28. 294.Google ScholarCross Ref
- Ben D Harper, Laura A Slaughter, and Kent L Norman. 1997. Questionnaire Administration Via the WWW: A Validation & Reliability Study for a User Satisfaction Questionnaire.. In WebNet, Vol. 97. 1--4.Google Scholar
- Ioannis Kazanidis and Maya Satratzemi. 2009. Efficient authoring of SCORM courseware adapted to user learning style: the case of ProPer SAT. In International Conference on Web-Based Learning. Springer, 196--205.Google ScholarDigital Library
- Ali Khalili, Sören Auer, Darya Tarasowa, and Ivan Ermilov. 2012. SlideWiki: elicitation and sharing of corporate knowledge using presentations. In International Conference on Knowledge Engineering and Knowledge Management. Springer, 302--316.Google ScholarDigital Library
- Rodney A. Long, Jennifer M. Riley, and Christina K. Padron. 2017. Using Mobile Technology to Generate Learning Content for an Intelligent Tutoring System. In Augmented Cognition. Enhancing Cognition and Behavior in Complex Human Environments, Dylan D. Schmorrow and Cali M. Fidopiastis (Eds.). Springer International Publishing, Cham, 199--209.Google Scholar
- S. F. M. Noor, N. Yusof, and S. Z. M. Hashim. 2011. Creating granular learning object towards reusability of Learning Object in e-learning context. In Proceedings of the 2011 International Conference on Electrical Engineering and Informatics. 1--5.Google ScholarCross Ref
- Zouhair Rimale, Abderrahim Tragha, et al. 2016. An approach for the automatic generation af a content type of a semantic learning object from ontology. In Intelligent Systems: Theories and Applications (SITA), 2016 11th International Conference on. IEEE, 1--6.Google Scholar
- Panagiotis Zervas and Demetrios G Sampson. 2014. Facilitating teachers' reuse of mobile assisted language learning resources using educational metadata. IEEE Transactions on Learning Technologies 7, 1 (2014), 6--16.Google ScholarCross Ref
Index Terms
Increasing reuse in learning objects authoring: a case study with the Cacuriá tool
Recommendations
An online authoring tool for creating activity-based learning objects
As higher education increasingly relies on e-learning, the need for tools that will allow teachers themselves to develop effective e-learning objects as simply and quickly as possible has also been increasingly recognized. This article discusses the ...
A Quantitative Analysis of the Reuse of Mobile Assisted Language Learning Resources: The Case of Mobile2Learn Repository
ICALT '13: Proceedings of the 2013 IEEE 13th International Conference on Advanced Learning TechnologiesLanguage Learning has been a primary field of application for mobile learning. This approach is widely known as Mobile Assisted Language Learning (MALL). On the other hand, during the last decade a number of Open Educational Resources (OERs) initiatives ...
Providing culturally contextualized metadata to promote sharing and reuse of learning objects
SIGDOC '09: Proceedings of the 27th ACM international conference on Design of communicationThis paper presents some proposals to formalize the creation of Learning Objects (LO) that define rules concerned to the content organization and/or the set of metadata used to describe and to document the LOs. This paper presents Cognitor (COGNItive ...
Comments