JIS Selected Papers

2022-10-05

This year, our Editors-in-Chief selected 10 papers published between 2018-2021 that you should include in your 'To Read' list. These papers appear among the most cited/downloaded ones in the period.

See the list below (sorted by the first author's name): 

BONACIN, R.; DOS REIS, J. C.; BARANAUSKAS, M. C. C. Universal Participatory Design: Achievements and Challenges. Journal on Interactive Systems, Porto Alegre, RS, v. 10, n. 1, 2019. https://doi.org/10.5753/jis.2019.714 

BORGES, J. B.; JUY, C. L.; DE ANDRADE MATOS, I. S.; ANGELO SILVEIRA, P. V.; DARIN, T. de G. R. Player Experience Evaluation: a Brief Panorama of Instruments and Research Opportunities. Journal on Interactive Systems, Porto Alegre, RS, v. 11, n. 1, p. 74–91, 2020. https://doi.org/10.5753/jis.2020.765

FUNABASHI, A. M. M.; ARANHA, R. V.; SILVA, T. D.; MONTEIRO, C.; SILVA, W. S.; NUNES, F. A serious game for virtual rehabilitation: evaluation with patients and physiotherapists. Journal on Interactive Systems, Porto Alegre, RS, v. 9, n. 2, 2018. https://doi.org/10.5753/jis.2018.698

H. S. PEREIRA, F.; TEMPESTA, F.; PIMENTEL, C.; O. PRATES, R. . Exploring Young Adults’ Understanding and Experience with a Digital Legacy Management System. Journal on Interactive Systems, Porto Alegre, RS, v. 10, n. 2, p. 50–69, 2019. https://doi.org/10.5753/jis.2019.553

KRUTLI, R. dos S.; CALIXTO, G. S.; SIME, M. M.; MENDES, P. V. B.; BRANDÃO, A. F.; CARRIJO, D. C. D. M.; CRUZ, D. M. C. da. Applicability and evaluation of the GestureChair virtual game: comparison between people with and without spinal cord injury. Journal on Interactive Systems, Porto Alegre, RS, v. 9, n. 1, 2018. https://doi.org/10.5753/jis.2018.694

MARTINEZ, A.; PAGANELLI, A. I.; RAPOSO, A. Analysing Balance Loss in VR Interaction with HMDs. Journal on Interactive Systems, Porto Alegre, RS, v. 9, n. 2, 2018. https://doi.org/10.5753/jis.2018.702

PEREIRA, G. C.; BARANAUSKAS, M. C. C. Codesigning emancipatory systems: a study on mobile applications and lesbian, gay, bisexual, and transgender (LGBT) issues. Journal on Interactive Systems, Porto Alegre, RS, v. 9, n. 3, 2018. https://doi.org/10.5753/jis.2018.711

PORCINO, T.; TREVISAN, D.; CLUA, E. A cybersickness review: causes, strategies, and classification methods. Journal on Interactive Systems, Porto Alegre, RS, v. 12, n. 1, p. 269–282, 2021.  https://doi.org/10.5753/jis.2021.2058

VALÉRIO, F. A. M.; GUIMARÃES, T. G.; PRATES, R. O.; CANDELLO, H. Chatbots Explain Themselves: Designers’ Strategies for Conveying Chatbot Features to Users. Journal on Interactive Systems, Porto Alegre, RS, v. 9, n. 3, 2018. https://doi.org/10.5753/jis.2018.710

VIANA, B. M. F.; DOS SANTOS, S. R. Procedural Dungeon Generation: A Survey. Journal on Interactive Systems, Porto Alegre, RS, v. 12, n. 1, p. 83–101, 2021. https://doi.org/10.5753/jis.2021.999

Congratulations to all authors!