@article{Rodrigues_Fernandes_Teixeira_Alves_Oliveira_Motta_2021, place={Porto Alegre, RS}, title={Digital and Scientific Literacy with Games: A Pedagogical Process Based on System Engineering}, volume={12}, url={https://sol.sbc.org.br/journals/index.php/jis/article/view/1885}, DOI={10.5753/jis.2021.1885}, abstractNote={<p><span class="TextRun SCXW76140887 BCX0" lang="EN-US" xml:lang="EN-US" data-contrast="none"><span class="NormalTextRun SCXW76140887 BCX0" data-ccp-parastyle="AbstractBody" data-ccp-parastyle-defn="{"ObjectId":"75b8654f-967a-4fcd-adaa-93b49b42cf5f|148","ClassId":1073872969,"Properties":[134233614,"true",134234082,"true",201340122,"2",201341983,"0",268442635,"18",335551500,"0",335551550,"6",335551620,"6",335559685,"40",335559731,"284",335559737,"0",335559739,"120",335559740,"240",335559991,"6",469769226,"Times New Roman",469775450,"AbstractBody",469777841,"Times New Roman",469777842,"Times New Roman",469777843,"Times New Roman",469777844,"Times New Roman",469778129,"AbstractBody",469778324,"No Spacing"]}">This study presents a Brazilian teaching-learning experience in basic education where game development is used to promote both digital and scientific literacy throughout the National Common Curricular Base (BNCC). Focused on students’ cognitive aspects, the approach presents a pedagogical architecture based on systems development. Thus, it was possible to catalyze convergence between interest in the Science curricular program and the result of knowledge </span><span class="NormalTextRun ContextualSpellingAndGrammarErrorV2 SCXW76140887 BCX0" data-ccp-parastyle="AbstractBody">acquisition  -</span><span class="NormalTextRun SCXW76140887 BCX0" data-ccp-parastyle="AbstractBody"> such as skills development - by its means. The experiment was carried out centered on genetics studies where students collaboratively produced a digital game, improving in school assessment performance as an outcome. Therefore, we corroborate the effectiveness of creating games as an educational strategy able to optimize aspects of creativity, communication, collaboration, logical reasoning, problem-solving, abstract thinking and resilience.</span></span><span class="EOP SCXW76140887 BCX0" data-ccp-props="{"201341983":0,"335551550":6,"335551620":6,"335559685":40,"335559731":284,"335559737":0,"335559739":120,"335559740":240,"335559991":6}"> </span></p>}, number={1}, journal={Journal on Interactive Systems}, author={Rodrigues, Ana Paula Cavadas and Fernandes, Raquel Moreira Machado and Teixeira, Leniah Lima and Alves, Gabrielle Bandeira and Oliveira, Carlo Emmanoel Tolla de and Motta, Claudia Lage Rebello da}, year={2021}, month={Nov.}, pages={219–231} }