@article{Borges_Juy_de Andrade Matos_Angelo Silveira_Darin_2020, place={Porto Alegre, RS}, title={Player Experience Evaluation: a Brief Panorama of Instruments and Research Opportunities}, volume={11}, url={https://sol.sbc.org.br/journals/index.php/jis/article/view/765}, DOI={10.5753/jis.2020.765}, abstractNote={<p><span style="left: 100.603px; top: 384.985px; font-size: 14.944px; font-family: serif; transform: scaleX(1.01852);">The influences, metrics, and applications of User Experience (UX) have been investigated in various contexts </span><span style="left: 84px; top: 403.25px; font-size: 14.944px; font-family: serif; transform: scaleX(1.03282);">and is acknowledged as a driving force to promote game development choices. Recently, there has been a grow­</span><span style="left: 84px; top: 421.515px; font-size: 14.944px; font-family: serif; transform: scaleX(1.02252);">ing interest and need to explore the experience in the context of digital games, which require particular forms of</span><span style="left: 84px; top: 439.78px; font-size: 14.944px; font-family: serif; transform: scaleX(1.00932);">Player Experience (PX) components due to their interaction. These particularities of digital games bring some spe­</span><span style="left: 84px; top: 458.045px; font-size: 14.944px; font-family: serif; transform: scaleX(0.997652);">cific models, characteristics and evaluation methods based on this field. Therefore, both industry professionals and </span><span style="left: 84px; top: 476.31px; font-size: 14.944px; font-family: serif; transform: scaleX(1.01804);">researchers must make informed choices when planning these assessments. This research aims to provide a brief </span><span style="left: 84px; top: 494.575px; font-size: 14.944px; font-family: serif; transform: scaleX(1.02929);">panorama on how PX have been evaluated, and discuss its related concepts, based on the analysis 58 PX evalua­</span><span style="left: 84px; top: 512.84px; font-size: 14.944px; font-family: serif; transform: scaleX(1.00252);">tion instruments. The data analysis provides a glance on the directions the research on PX evaluation is taking and </span><span style="left: 84px; top: 531.105px; font-size: 14.944px; font-family: serif; transform: scaleX(1.00035);">indicates future research opportunities.</span></p>}, number={1}, journal={Journal on Interactive Systems}, author={Borges, João Bosco and Juy, Carmen Li and de Andrade Matos, Izac Sidarta and Angelo Silveira, Paulo Vitor and Darin, Ticianne de Gois Ribeiro}, year={2020}, month={Dec.}, pages={74–91} }