TY - JOUR AU - Neto, Liordino dos S. Rocha AU - Jr., Antonio L. Apolinário PY - 2017/09/14 Y2 - 2024/03/28 TI - Real-Time Screen Space Cartoon Water Rendering with the Iterative Separated Bilateral Filter JF - Journal on Interactive Systems JA - JIS VL - 8 IS - 1 SE - Special Issue - SBGAMES 2014 DO - 10.5753/jis.2017.672 UR - https://sol.sbc.org.br/journals/index.php/jis/article/view/672 SP - AB - <div class="page" title="Page 1"><div class="layoutArea"><div class="column"><p><span>We present the improvements and new results of our method for rendering particle-based liquid simulations that runs in real-time and includes an adjustable performance/quality trade-off. Our approach smooths the fluid surface with an iterative version of the separated bilateral filter, and introduces a new method for generating foam and droplets that is appropriate for non-photorealistic styles. The entire method occurs in screen space, which avoids the usual artifacts of polygonization techniques. All the steps are implemented directly in the graphics hardware. Improvements include a new method to generate foam and droplets, visual enhancements in the optical effects generated by the interaction between water and light, and tests in a environment with support to collision of water particles with rigid bodies. Performance and visual analysis that includes comparisons with previous methods shows the applicability of our approach.</span></p></div></div></div> ER -