FUENTES PEREZ, L. J.; ROMERO CALLA, L. A.; MONTENEGRO, A. A.; VALENTE, L.; GONZALES CLUA, E. W. Dynamic game difficulty balancing in real time using Evolutionary Fuzzy Cognitive Maps with automatic calibration. Journal on Interactive Systems, Porto Alegre, RS, v. 7, n. 1, 2016. DOI: 10.5753/jis.2016.668. Disponível em: https://sol.sbc.org.br/journals/index.php/jis/article/view/668. Acesso em: 29 mar. 2024.