Immersive Virtualization in Events: A case study
Abstract
The use of augmented reality in an educational environment, as a teaching tool as a facilitating method and factor of social inclusion in remote communities and locations. A teaching booth was developed for educational training and qualification, which was presented at the ExpoUlbra event, where virtualization made it possible for even those who were not present to view the teaching booth and appreciate all the teaching material virtually.
References
Incra. Nota Técnica nº 360. 2021d. Esclarecimentos prestados por meio da Lei de Acesso à Informação.
Boulic, R. and Renault, O. (1991) “3D Hierarchies for Animation”, In: New Trends in Animation and Visualization, Edited by Nadia Magnenat-Thalmann and Daniel Thalmann, John Wiley & Sons ltd., England.
CHAVES, E.O.C. Tecnologia na educação. Encyclopedia of Philosophy of Education, edited by Paulo Ghirardelli, Jr, and Michal A. Peteres. Published eletronically at, 1999.
Dyer, S., Martin, J. and Zulauf, J. (1995) “Motion Capture White Paper”, [link], December.
Holton, M. and Alexander, S. (1995) “Soft Cellular Modeling: A Technique for the Simulation of Non-rigid Materials”, Computer Graphics: Developments in Virtual Environments, R. A. Earnshaw and J. A. Vince, England, Academic Press Ltd., p. 449-460.
Knuth, D. E. (1984), The TeXbook, Addison Wesley, 15th edition.
PELAGES, R.G. et al. Explorando o impacto das ferramentas digitais no potencial do processo educativo. Revista Foco. Edição Online. v. 17 n.4 (2024); pp. 5. DOI: 10.54751/revistafoco.v17n4-157. Acesso em: 03 jul. 2025
Smith, A. and Jones, B. (1999). On the complexity of computing. In Advances in Computer Science, pages 555–566. Publishing Press.
Boulic, R. and Renault, O. (1991) “3D Hierarchies for Animation”, In: New Trends in Animation and Visualization, Edited by Nadia Magnenat-Thalmann and Daniel Thalmann, John Wiley & Sons ltd., England.
CHAVES, E.O.C. Tecnologia na educação. Encyclopedia of Philosophy of Education, edited by Paulo Ghirardelli, Jr, and Michal A. Peteres. Published eletronically at, 1999.
Dyer, S., Martin, J. and Zulauf, J. (1995) “Motion Capture White Paper”, [link], December.
Holton, M. and Alexander, S. (1995) “Soft Cellular Modeling: A Technique for the Simulation of Non-rigid Materials”, Computer Graphics: Developments in Virtual Environments, R. A. Earnshaw and J. A. Vince, England, Academic Press Ltd., p. 449-460.
Knuth, D. E. (1984), The TeXbook, Addison Wesley, 15th edition.
PELAGES, R.G. et al. Explorando o impacto das ferramentas digitais no potencial do processo educativo. Revista Foco. Edição Online. v. 17 n.4 (2024); pp. 5. DOI: 10.54751/revistafoco.v17n4-157. Acesso em: 03 jul. 2025
Smith, A. and Jones, B. (1999). On the complexity of computing. In Advances in Computer Science, pages 555–566. Publishing Press.
Published
2025-07-01
How to Cite
NASCIMENTO, Luciano Pimentel do; SILVA, José do Patrocínio dos Santos.
Immersive Virtualization in Events: A case study. In: ICET TECHNOLOGY CONFERENCE (CONNECTECH), 2. , 2025, Itacoatiara/AM.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2025
.
p. 149-157.
DOI: https://doi.org/10.5753/connect.2025.12197.