Think and Wash: Development of Computational Thinking in children both neurotypical and with Intellectual Disabilities by an Educational Digital Game
Abstract
Computational Thinking (CT) is a different way to structure thinking towards problem-solving, both educational as well as day-to-day, developing cognitive skills. Educational Digital Games (EDG) appear as a potential tool to work with CT, stimulating the interest and the learning of the students. Still, so that these applications could be used by children with Intellectual Disabilities (ID), there is a necessity for the adoption of methodologies, resources, and tools suitable for their educational needs. Therefore, this paper describes the EDG Think and Wear, which addresses an activity of daily living (ADL), the process of choosing clothes and the act of wearing them, to contribute to the learning of children both neurotypical and with ID, based on the promotion of the development of CT, through this game. For that, the game works with the four pillars of CT and has two phases. After its implementation, it was evaluated in two steps: by students in the Computation field, to validate its features and interaction elements; and by the target audience, with the purpose to ascertain its potentialities towards children both neurotypical and with ID and matters related to the interaction with this EDG.
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