Digital Games and 21st Century Skills

  • Anselmo dos Santos Rocha Junior Federal Institute of Education, Science and Technology of Bahia
  • Joacir Simões Ferreira Federal Institute of Education, Science and Technology of Bahia
  • João Pedro Almeida Moraes Serviço Nacional de Apredizagem do Comércio

Abstract


21st century skills was defined by the Assessment and Teaching of 21st century skills (ATC21) as a way of thinking creatively, associated with innovation, aiming at problem solving and decision making. Activities involving games can provide these skills. However, a study is needed to evaluate this possibility. In this sense, this research aims to understand, through a validated instrument, the skills of the 21st century developed after a digital game development course in high school. The proposed work is a case study with high school students from public schools in a city in the metropolitan region of Salvador or in the city of Salvador itself, with the collection of data from the application of a questionnaire on skills of the 21st century and with analysis of quantitative pre- and post-test data. It is expected that with the introductory game development course participants will have developed the necessary skills for the 21st century.

Keywords: 21st century skills, Scratch, High school students, Digital games

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Published
2023-04-24
ROCHA JUNIOR, Anselmo dos Santos; FERREIRA, Joacir Simões; MORAES, João Pedro Almeida. Digital Games and 21st Century Skills. In: NEW IDEAS LAB - BRAZILIAN SYMPOSIUM ON COMPUTING EDUCATION (EDUCOMP), 3. , 2023, Evento Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 20-21. ISSN 3086-0741. DOI: https://doi.org/10.5753/educomp_estendido.2023.229120.