Computational Modeling of Sensory Effects
Abstract
The inclusion of sensory effects in interactive multimedia applications presents the challenge of controlling various aspects of reproducing these effects in conjunction with their representation in the virtual environment and user interaction. Using computational fluid dynamics techniques to simulate sensory effects and using this data to control actuators can facilitate the authoring of such applications and promote a better user experience. This paper presents some of the different approaches to fluid simulation, an implementation for use in the context of interactive applications, and demonstrates different visualizations of simulation data to study their behavior.
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