What I discovered in a design school that many in computing don't know and some may not accept

Resumo


In this keynote address I will contrast the residue of structured methods in Software Engineering, (not yet fully purged by agile practices) with the realities of creative design work (as evidenced in a half century of consistent empirical research). Examples of this residue, which obstructs innovation, include sequence, separated poorly interfaced phases, closed windows, premature overspecification, and prioritising procedure over design quality. Creative studio-based practices avoid these by coalescing concurrent unique progressions of design work that deliver unexpected innovations through generous creative confidence. Despite continuous empirical confirmation of the effectiveness of lightly managed creative practices, they remain unattractive within engineering fields that value control, measurement, systematic rigour, certainty, and predictability of outcomes and resources. A reluctance to relax on these values and accept trust, vision, opportunistic confidence, uncertainty, and unpredictability is understandable. Despite the highly creative insights and framings that underpin outstanding science and engineering work, scientific values focus more on validation than on conception and imagination. We need to complement scientific and engineering values with proven studio-based creative practices. This involves accepting multi-perspective concurrent engineering practices that are progressed by strategic vision, continuous connections across perspectives, critical reflection, and systematic tracking of the status of design work. In this keynote summary, I briefly introduce key aspects of both concurrent unique progressions of design work and the exercise of generous creative confidence, supported by examples of novel worth-focused approaches and resources that can support strategic creative approaches to innovation for interactive digital artefacts.

Palavras-chave: Concurrent Engineering, Design Arenas, Wicked Problems, Creative Design Practices, Strategic Design, Reflection

Referências

Gilbert Cockton. 2020. Worth-focused design, book 1: balance, integration, and generosity. Synthesis Lectures on Human-Centered Informatics 13, 2 (2020), i--143.

Gilbert Cockton. 2020. Worth-Focused Design, Book 2: Approaches, Context, and Case Studies. Synthesis Lectures on Human-Centered Informatics 13, 2 (2020), i--203.
Publicado
17/10/2022
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COCKTON, Gilbert. What I discovered in a design school that many in computing don't know and some may not accept. In: SIMPÓSIO BRASILEIRO SOBRE FATORES HUMANOS EM SISTEMAS COMPUTACIONAIS (IHC), 21. , 2022, Diamantina. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 .