Gender Nuances in Human-Computer Interaction Research
Resumo
Many studies are being done in the Human-Computer Interaction (HCI) area to identify gender nuances in how hardware and software are thought and built. According to bias prevention, identification, and resolution techniques, the objective is to establish an inclusive scenario. This paper presents a systematic literature review on gender and HCI, synthesizing studies where these concepts are analyzed on how HCI research discusses gender nuances, aspects, and issues. Also, to comprehend how interventions have been suggested and the frequency of those studies proposing interventions, as well as how they have been applied to diminish gender disparities in technological processes. The results indicated that the way of dealing with gender in technology has changed over the years, after including experiences of intersectional and indeterminate genders, especially considering methods submitted by academic research, where “Feminist HCI” was the most considered technique for working with gender issues, but it was mainly present from 2012 to 2021. Similarly, it was shown that most of the proposed interventions are focused on detecting gender bias in technologies, not specifically on solving them.
Palavras-chave:
Gender, HCI, Systematic Review
Referências
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De’Aira Bryant, Jason Borenstein, and Ayanna Howard. 2020. Why Should We Gender? The Effect of Robot Gendering and Occupational Stereotypes on Human Trust and Perceived Competency. Association for Computing Machinery, New York, NY, USA, 13–21. DOI: 10.1145/3319502.3374778
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Jodi Forlizzi, John Zimmerman, Vince Mancuso, and Sonya Kwak. 2007. How interface agents affect interaction between humans and computers. In Proceedings of the 2007 conference on Designing pleasurable products and interfaces. 209–221.
Carina S González-González, Rosa M Gil Iranzo, Patricia Paderewski, and Natalia Padilla-Zea. 2018. Gender design methods for engineering, responsible innovation and interaction. In Proceedings of the XIX International Conference on Human Computer Interaction. 1–2.
Stuart Hall. 1992. The question of cultural identity.
Sabine Harrer, Simon Nielsen, and Patrick Jarnfelt. 2019. Of Mice and Pants: Queering the Conventional Gamer Mouse for Cooperative Play. 1–11. DOI: 10.1145/3290607.3310431
Yan Huang, S. Shyam Sundar, Zhiyao Ye, and Ariel Johnson. 2021. Do women and extroverts perceive interactivity differently than men and introverts? Role of individual differences in responses to HCI vs. CMC interactivity. Computers in Human Behavior 123 (05 2021). DOI: 10.1016/j.chb.2021.106881
Samantha Jaroszewski, Danielle Lottridge, Oliver L. Haimson, and Katie Quehl. 2018. "Genderfluid" or "Attack Helicopter": Responsible HCI Research Practice with Non-Binary Gender Variation in Online Communities. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–15. DOI: 10.1145/3173574.3173881
Naveena Karusala, Apoorva Bhalla, and Neha Kumar. 2019. Privacy, patriarchy, and participation on social media. In Proceedings of the 2019 on Designing Interactive Systems Conference. 511–526.
B. Kitchenham and S.: Charters. 2007. Guidelines for performing systematic literature reviews in software engineering. Technical Report. Technical report, Ver. 2.3 EBSE Technical Report. EBSE.
Nalini P. Kotamraju. 2011. Playing stupid, caring for users, and putting on a good show: Feminist acts in usability study work. Interacting with Computers 23, 5 (2011), 439–446. DOI: 10.1016/j.intcom.2011.03.004 Feminism and HCI: New Perspectives.
Eun-Ju Lee. 2003. Effects of “gender” of the computer on informational social influence: the moderating role of task type. International Journal of Human-Computer Studies 58, 4 (2003), 347–362. DOI: 10.1016/S1071-5819(03)00009-0
Alexandros Liapis, Christos Katsanos, Dimitris Sotiropoulos, Michalis Xenos, and Nikos Karousos. 2015. Stress recognition in human-computer interaction using physiological and self-reported data: a study of gender differences. In Proceedings of the 19th Panhellenic Conference on Informatics. 323–328.
Ann Light. 2011. HCI as heterodoxy: Technologies of identity and the queering of interaction with computers. Interacting with computers 23, 5 (2011), 430–438.
Yu-Cheng Lin. 2013. The Relationship between Touchscreen Sizes of Smartphones and Hand Dimensions. In Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, Constantine Stephanidis and Margherita Antona (Eds.). Springer Berlin Heidelberg, Berlin, Heidelberg, 643–650.
Daniel Madden, Yuxuan Liu, Haowei Yu, Mustafa Sonbudak, Giovanni Troiano, and Casper Harteveld. 2021. “Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in Esports. 1–15. DOI: 10.1145/3411764.3445248
Nicola Marsden. 2014. Doing gender in input fields. Conference on Human Factors in Computing Systems - Proceedings. DOI: 10.1145/2559206.2581212
Dana McKay and George Buchanan. 2020. Feed the Tree: Representation of Australia-based Academic Women at HCI Conferences. 263–269. DOI: 10.1145/3441000.3441061
Marcelle Pereira Mota, Leonardo Serra Faria, and Clarisse Sieckenius de Souza. 2012. Documentation Comes to Life in Computational Thinking Acquisition with Agentsheets. In Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems (Cuiaba, Brazil) (IHC ’12). Brazilian Computer Society, Porto Alegre, BRA, 151–160.
Adelka Niels, Sascha R Guczka, and Monique Janneck. 2015. Computer-related causal attributions: the role of sociodemographic factors. Procedia Manufacturing 3 (2015), 3448–3455.
Chaeyoon Ok and Hyo J. Kang. 2021. To Be Defined or Not to Be? Addressing Internal Questions in the Online Community for Gender Diverse Youth. In Interaction Design and Children (Athens, Greece) (IDC ’21). Association for Computing Machinery, New York, NY, USA, 552–557. DOI: 10.1145/3459990.3465200
Parsifal. 2021. About Parsifal. [link]
Jessica Pater, Lauren Reining, Andrew Miller, Tammy Toscos, and Elizabeth Mynatt. 2019. "Notjustgirls": Exploring Male-related Eating Disordered Content across Social Media Platforms. CHI ’19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 1–13. DOI: 10.1145/3290605.3300881
Guilherme C Pereira and M Cecilia C Baranauskas. 2015. Gender identity and sexual orientation perceived oppressions in digital systems user interfaces: an exploratory study. In Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems. 1–10.
Mark Petticrew and Helen Roberts. 2006. Systematic reviews in the social sciences: A practical guide.
Raquel Oliveira Prates. 2011. Interação em sistemas colaborativos. Sistemas Colaborativos. Rio de Janeiro: Elsevier (2011), 264–293.
Upul Anuradha Rathnayake, Thilina Halloluwa, Pradeepa Bandara, Medhani Narasinghe, and Dhaval Vyas. 2021. Exploring Entrepreneurial Activities in Marginalized Widows: A Case from Rural Sri Lanka. Proc. ACM Hum.-Comput. Interact. 5, CSCW1, Article 142 (apr 2021), 24 pages. DOI: 10.1145/3449216
Karen Ribeiro. 2020. A gender analysis of interaction in online work meeting tools. 1–6. DOI: 10.1145/3424953.3426647
Mike L. Richardson, Tayfun Lloyd-Esenkaya, Karin Petrini, and Michael J. Proulx. 2020. Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort. Association for Computing Machinery, New York, NY, USA. DOI: 10.1145/3313831.3376184
Daniel Richert, Ammar Halabi, Anna Eaglin, Matthew Edwards, and Shaowen Bardzell. 2011. Arrange-A-Space: Tabletop Interfaces and Gender Collaboration. In CHI ’11 Extended Abstracts on Human Factors in Computing Systems (Vancouver, BC, Canada) (CHI EA ’11). Association for Computing Machinery, New York, NY, USA, 1495–1500. DOI: 10.1145/1979742.1979797
Felix Richter. 2021. Women’s Representation in Big Tech. [link]
Jennifer A Rode. 2011. A theoretical agenda for feminist HCI. Interacting with Computers 23, 5 (2011), 393–400.
Letícia Rodrigues, Mariana Fontoura, Patricia Leite, Marília Amaral, Leonelo Almeida, and Luiz Ernesto Merkle. 2020. Playing and Interacting Through Technologies (of Gender). IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15, 4 (2020), 362–371. DOI: 10.1109/RITA.2020.3033230
M.F. Roig-Maimó and Ramon Mas. 2019. The Female Effect: The Case of Gender Parity on User Studies. Interacción ’19: Proceedings of the XX International Conference on Human Computer Interaction, 1–6. DOI: 10.1145/3335595.3335606
Maria Roussou, Sara Perry, Akrivi Katifori, Stavros Vassos, Angeliki Tzouganatou, and Sierra McKinney. 2019. Transformation through Provocation?. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1–13.
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Publicado
16/10/2023
Como Citar
BARROS DE AMORIM, Israel Lucas; SANTOS DOS SANTOS, Suzane; MOREIRA MIRANDA DA SILVA, Ingrid; RIOS DA HORA RODRIGUES, Kamila; PEREIRA MOTA, Marcelle.
Gender Nuances in Human-Computer Interaction Research. In: SIMPÓSIO BRASILEIRO SOBRE FATORES HUMANOS EM SISTEMAS COMPUTACIONAIS (IHC), 22. , 2023, Maceió/AL.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2023
.