Training teachers to design virtual reality games using participatory design: an experience report
Abstract
Introduction: The use of serious educational games in schools has been shown to be very relevant due to their high interactivity and the combination of entertainment with education, which has led to more interest and participation among students. However, their application has challenges and barriers, such as difficulties in use and teachers’ lack of knowledge about these resources. Objective: Report a qualification course developed to teach primary school teachers how to use Computational Thinking to create educational games in Virtual Reality. Methodology: (1) bibliographic survey of similar works; (2) workshop development; (3) workshop application and evaluation. 5 research questions were also defined to help guide the evaluation. Results: The course structure was effective, but some adjustments to the content could make it easier to understand and some changes to the course’s format could lead to more engagement and people participating. Additionally, participants successfully completed the course and were able to design educational games related to their teaching areas.
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