Towards Low-Cost Tangible Extended Reality for Mathematics Education

Resumo


Introduction: Math anxiety is a common challenge for young students, often impairing learning and engagement. Tangible and extended reality (XR) technologies offer opportunities to make learning more interactive, collaborative, and less intimidating. Objective: This work proposes XR4Math, a low-cost tangible XR system designed to reduce math anxiety through personalized and engaging activities. Methodology: The system synthesizes principles from embodied cognition, collaboration, and multimodal design. Results: We demonstrate its potential through two proof-of-concept applications: ExpressionXR, a tangible game for solving arithmetic expressions, and PuzzleXR, a geometric construction puzzle.

Palavras-chave: XR, Education, Tangible interaction, Mathematics Learning

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Publicado
08/09/2025
M. DE MORAES, Leonardo; G. SOUTO, Gustavo; MORIMOTO, Carlos Hitoshi. Towards Low-Cost Tangible Extended Reality for Mathematics Education. In: SIMPÓSIO BRASILEIRO SOBRE FATORES HUMANOS EM SISTEMAS COMPUTACIONAIS (IHC), 24. , 2025, Belo Horizonte/MG. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2025 . p. 518-534. DOI: https://doi.org/10.5753/ihc.2025.10835.