Art and XR: Experiences With 3D Scanning and Nfts in Web 3.0 Education
Resumen
This article presents the experience of a multidisciplinary Scientific Initiation project that explored the use of NFTs and XR technologies inWeb 3.0 education. Developed within the MAI/DAI Program of CNPq, the project involved students from Design, Pedagogy, and Computer Science in the creation, digitization, and minting of NFTs, promoting a hands-on approach to understanding digital authorship, tokenization, and ownership. Despite the educational potential of these technologies, several barriers were identified, such as hardware limitations, accessibility challenges, and the predominance of English in available tools. The findings highlight the need for more inclusive and accessible solutions to ensure broader adoption and meaningful engagement with Web 3.0 technologies.
Citas
Chien-Yu Liu Chih-Hung Wu. 2022. Educational Applications of Non-Fungible Token (NFT). Sustainability (2022).
João Marcelo Xavier Natário Teixeira Cássio Renan Firmino das Chagas. 2024. A Iniciativa Web3EduBrasil: Impulsionando a Inovação e a Educação na Era Descentralizada. 21º Congresso Latino-americano de Software Livre e Tecnologias Abertas (2024). [link]
Claudia Lemos Vóvio Denise Bértoli Braga. 2015. Uso de tecnologia e participação em letramentos digitais em contextos de desigualdade. Tecnologias Digitais da Informação e Comunicação e Participação Social (2015).
Melvin Kranzberg. 1989. A Era da Informação. Informática e Sociedade I: Evolução ou Revolução? (1989).
Polycam. 2024. Polycam App. Platform. Retrieved August 13, 2024 from [link]
Jan Adriaan Swanepoel. 2024. Cohesive Online Education Model Using Emergent Technologies to Improve Accessibility and Impact. Education Sciences (2024).