Art and XR: Experiences With 3D Scanning and Nfts in Web 3.0 Education

  • Manuella de Godoy e Silva UFPE
  • Milena Gomes Silva UFPE
  • Artur Couto UFPE
  • Vitória Maria Alves de Faria UFPE
  • João Marcelo Teixeira USP / UFPE
  • Walter Franklin M. Correia UFPE
##plugins.pubIds.doi.readerDisplayName## https://doi.org/10.5753/imxw.2025.1422

Resumen


This article presents the experience of a multidisciplinary Scientific Initiation project that explored the use of NFTs and XR technologies inWeb 3.0 education. Developed within the MAI/DAI Program of CNPq, the project involved students from Design, Pedagogy, and Computer Science in the creation, digitization, and minting of NFTs, promoting a hands-on approach to understanding digital authorship, tokenization, and ownership. Despite the educational potential of these technologies, several barriers were identified, such as hardware limitations, accessibility challenges, and the predominance of English in available tools. The findings highlight the need for more inclusive and accessible solutions to ensure broader adoption and meaningful engagement with Web 3.0 technologies.

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Publicado
03/06/2025
GODOY E SILVA, Manuella de; SILVA, Milena Gomes; COUTO, Artur; FARIA, Vitória Maria Alves de; TEIXEIRA, João Marcelo; CORREIA, Walter Franklin M.. Art and XR: Experiences With 3D Scanning and Nfts in Web 3.0 Education. In: ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES WORKSHOPS (IMXW), 25. , 2025, Niterói/RJ. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2025 . p. 125-128. DOI: https://doi.org/10.5753/imxw.2025.1422.