Lessons Learned in Human Evaluation: A Case Study of Augmented Reality in Books

  • Bruno Hideki Adachi UFOP
  • Silvia Amélia Bim UTFPR
  • Saul Delabrida UFOP
##plugins.pubIds.doi.readerDisplayName## https://doi.org/10.5753/imxw.2025.8905

Resumen


This paper presents an experiment performed to analyze, in the context of Augmented Reality usage combined with physical books, the problems related to usability and ergonomics. Although the intention of this work is not to discuss the results obtained, but to report the process of preparing and executing the experiment, as well as the lessons learned.

Citas

2022. Alan Turing: Suas Máquinas e Seus Segredos. [link]

2023. Estudo do Iede e da Árvore aponta relação do hábito leitor com indicadores educacionais e socioeconômicos. [link]

Bruno Hideki Adachi, Júlia Carlos Gonzaga, Paula Cintra Fernandes, Saul Emanuel Delabrida Silva, Silvia Amélia Bim, and Silvio Luiz Bragatto Boss. 2024. Augmented Reality in Books: An Evaluation of Alan Turing Book. In Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems (Maceió, Brazil) (IHC ’23). Association for Computing Machinery, New York, NY, USA, Article 12, 10 pages. DOI: 10.1145/3638067.3638124

John Brooke. 1995. SUS: A quick and dirty usability scale. Usability Eval. Ind. 189 (11 1995).

Bronwyn Cumbo and Neil Selwyn. 2022. Using participatory design approaches in educational research. International Journal of Research & Method in Education 45, 1 (2022), 60–72.

Maria Candida Soares Del-Masso, Maria Amélia de Castro Cotta, and Marisa Aparecida Pereira Santos. 2014. Ética em pesquisa científica: conceitos e finalidades. São Paulo: UNESP (2014).

Eleni Demitriadou, Kalliopi-Evangelia Stavroulia, and Andreas Lanitis. 2019. Comparative evaluation of virtual and augmented reality for teaching mathematics in primary education. Education and Information Technologies 25, 1 (Jul 2019), 381–401. DOI: 10.1007/s10639-019-09973-5

Ze Dong, Jingjing Zhang, Xiaoliang Bai, Adrian Clark, Robert W. Lindeman, Weiping He, and Thammathip Piumsomboon. 2022. Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality. Frontiers in Virtual Reality 3 (2022). DOI: 10.3389/frvir.2022.927258

Sharon Friesen and Michele Jacobsen. 2021. Collaborative Design of Professional Graduate Programs in Education. International Journal of Designs for Learning 12, 1 (2021), 64–76.

Qingxiong Ma and Liping Liu. 2005. The Technology Acceptance Model. DOI: 10.4018/9781591404743.ch006.ch000
Publicado
03/06/2025
ADACHI, Bruno Hideki; BIM, Silvia Amélia; DELABRIDA, Saul. Lessons Learned in Human Evaluation: A Case Study of Augmented Reality in Books. In: ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES WORKSHOPS (IMXW), 25. , 2025, Niterói/RJ. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2025 . p. 136-139. DOI: https://doi.org/10.5753/imxw.2025.8905.