Development of a customizable Serious Game for scientific dissemination: An approach based on Action Research

  • Daniel Duarte Ckagnazaroff PUC Minas
  • Juan Vitor Saar Silvério PUC Minas
  • Júlia Nascimento PUC Minas
  • Pedro Henrique Maia PUC Minas
  • Sofia Silva PUC Minas
  • Maria Clara Gomes Silva de Oliveira PUC Minas
  • Joana Gabriela Ribeiro de Souza PUC Minas
  • Lucila Ishitani PUC Minas

Resumo


Introduction: Games have been used for purposes beyond entertainment with great success. One of these purposes is Scientific Dissemination, utilizing a game’s ludic aspects to engage the general public with scientific research. Objective: This study aims to identify desirable characteristics of customizable Serious Games for purposes of Scientific Dissemination through the development of two minigames and their editors. Methodology or Steps: The Action Research qualitative research methodology was employed due to its “learning by doing” approach, which enables the team to gain a deeper understanding of the target audience’s needs. Results: We developed two customizable games and their editors through two Action Research cycles. This experience enabled the team to identify four desirable characteristics for customizable games used in Scientific Dissemination.
Palavras-chave: Serious Game, Action Research, Scientific Dissemination, Game, Heuristic Evaluation

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Publicado
30/09/2025
CKAGNAZAROFF, Daniel Duarte; SILVÉRIO, Juan Vitor Saar; NASCIMENTO, Júlia; MAIA, Pedro Henrique; SILVA, Sofia; OLIVEIRA, Maria Clara Gomes Silva de; SOUZA, Joana Gabriela Ribeiro de; ISHITANI, Lucila. Development of a customizable Serious Game for scientific dissemination: An approach based on Action Research. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 24. , 2025, Salvador/BA. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2025 . p. 332-342. DOI: https://doi.org/10.5753/sbgames.2025.10216.