Cinto Háptico Flexível: Design de um Novo Dispositivo Vestível para Jogos Eletrônicos
Resumo
Introdução: Em jogos digitais, controles convencionais, apesar de eficazes, limitam os movimentos naturais do jogador. Dispositivos vestíveis podem ampliar a imersão, mas possuem desafios de adaptação anatômica e higienização. Objetivo: Este trabalho apresenta o Cinto Háptico Flexível, um novo dispositivo vestível que combina formas de entrada e saída, é modular e possui seus projetos de hardware e software abertos. Metodologia: Apoiada na Semiótica Organizacional, o processo de design e desenvolvimento do vestível articulou o design conceitual, o design de produto e o design de interação para, por fim, concretizar o design em um protótipo do cinto háptico. Resultados: O dispositivo vestível atua de forma híbrida, integrando a captura da movimentação corporal e toques à emissão de respostas hápticas. O dispositivo vestível libera as mãos do jogador, podendo atuar como controle principal ou complementar, utilizando a modularidade do seu projeto para trazer flexibilidades quanto a personalização de uso, customização anatômica, e higienização.
Palavras-chave:
Feedback Háptico, Interface Háptica, Interação, Jogos Digitais
Referências
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Bachmann, D., Weichert, F., & Rinkenauer, G. (2018). Review of three-dimensional human-computer interaction with focus on the leap motion controller. Sensors, 18(7): 2194.
Bourachot, A., Bouchara, T., & Cornet, O. (2023). Impact of an audio-haptic strap to augment immersion in VR video gaming: a pilot study. In: 18th International Audio Mostly Conference.
Brandebusemeyer, C., Luther, A. R., König, S. U., König, P., & Kärcher, S. M. (2021).
Impact of a vibrotactile belt on emotionally challenging everyday situations of the blind. Sensors, 21(21): 7384.
Brizolara, P.L.S., Miranda, L.C., & Menezes, B.C. (2022). Esfera interativa: Design de um novo controle para jogos digitais. In: XXI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames’22), 168-177.
Brizolara, P.L.S., Miranda, L.C., Vasiljevic, G., & Menezes, B.C. (2023). The interactive sphere for three-dimensional control in games and virtual reality. Journal on Interactive Systems, 14(1): 448-469.
DeVrio, N. & Harrison, C. (2025). Reel Feel: Rich Haptic XR Experiences Using an Active, Worn, Multi-String Device. In: 2025 CHI Conference on Human Factors in Computing Systems.
Flores, G., Kurniawan, S., Manduchi, R., Martinson, E., Morales, L. M., & Sisbot, E. A. (2015). Vibrotactile guidance for wayfinding of blind walkers. IEEE Transactions on Haptics, 8(3): 306-317.
Gopalai, A.A. & Senanayake, S.A.A. (2011). A wearable real-time intelligent posture corrective system using vibrotactile feedback. IEEE Transactions on Mechatronics, 16(5): 827-834.
Greinacher, R., Kojić, T., Meier, L., Parameshappa, R. G., Möller, S., & Voigt-Antons, J. N. (2020). Impact of tactile and visual feedback on breathing rhythm and user experience in VR exergaming. In: 12th International Conference on Quality of Multimedia Experience (QOMEX’20).
Katzschmann, R.K., Araki, B., & Rus, D. (2018). Safe local navigation for visually impaired users with a time-of-flight and haptic feedback device. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 26(3): 583-593.
Kingma, H., Felipe, L., Gerards, M.C., Gerits, P., Guinand, N., Perez-Fornos, A., Demkin, V., & Van De Berg, R. (2019). Vibrotactile feedback improves balance and mobility in patients with severe bilateral vestibular loss. Journal of neurology, 266(Suppl 1): 19-26.
Liu, K. (2000). Semiotics in information systems engineering. Cambridge University Press.
Magalhães, G., Fonseca, D., Amorim, G., Viana, W., & Santos, J. (2025). Designing a Multimodal Feedback Component for VR Applications. In: Brazilian Symposium on Multimedia and the Web (WebMedia’25).
Miranda, L.C. & Baranauskas, M.C.C. (2009). Anéis interativos ajustáveis: Uma proposta de artefato físico de interação para a TVDI. In: 4th Latin American Conference on Human-Computer Interaction (CLIHC’09), 16-23.
Miranda, L.C., Hornung, H.H., & Baranauskas, M.C.C. (2010). Adjustable interactive rings for iDTV. IEEE Transactions on Consumer Electronics, 56(3): 1988-1996.
Miranda, L.C., Hornung, H.H., & Baranauskas, M.C.C. (2011a). Adjustable interactive rings for iDTV: First results of an experiment with end-users. In: 2nd International Conference on Human Centered Design (HCD’11), 262-271.
Miranda, L.C., Hornung, H.H., & Baranauskas, M.C.C. (2011b). Prospecting a new physical artifact of interaction for iDTV: Results of participatory practices. In: 1st International Conference on Design, User Experience, and Usability (DUXU’11), 167-176.
Miranda, L.C., Hornung, H.H., & Baranauskas, M.C.C. (2011c). Qualitative results of an experiment with adjustable interactive rings for iDTV. In: IADIS International Conference on Interfaces and Human Computer Interaction (IHCI’11), 233-240.
Miranda, L.C., Hornung, H.H., Pereira, R., & Baranauskas, M.C.C. (2013). Exploring adjustable interactive rings in game playing: Preliminary results. In: 2nd International Conference on Design, User Experience and Usability (DUXU’13), 518-527.
Miranda, L.C., Hornung, H.H., Solarte, D.S.M., Romani, R., Weinfurter, M.R., Neris, V.P.A., & Baranauskas, M.C.C. (2007). Laptops educacionais de baixo custo: Prospectos e desafios. In: XVIII Simpósio Brasileiro de Informática na Educação (SBIE’07), 280-289.
Miranda, L.C., Piccolo, L.S.G., & Baranauskas, M.C.C. (2008). Artefatos físicos de interação com a TVDI: Desafios e diretrizes para o cenário brasileiro. In: VIII Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC’08), 60-69.
Murtinger, M., Uhl, J. C., Nguyen, Q., & Regal, G. (2023). Tangible tactical belt: Haptic realism for virtual reality police training. In: IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE’23).
Pacchierotti, C., Sinclair, S., Solazzi, M., Frisoli, A., Hayward, V., & Prattichizzo, D. (2017). Wearable haptic systems for the fingertip and the hand: Taxonomy, review, and perspectives. IEEE Transactions on Haptics, 10(4): 580-600.
Park, S. U., Lee, H. K., Kim, H. B., Kim, D., Kim, W., Joo, J., ..., & Won, S. M. (2025).
Wearable interactive full-body motion tracking and haptic feedback network systems with deep learning. Nature communications, 16(1): 8604.
Pei, Siyou, Chen, A., Lee, J., & Zhang, Y. (2022). Hand interfaces: Using hands to imitate objects in AR/VR for expressive interactions. In: 2022 CHI Conference on Human Factors in Computing Systems.
Preechayasomboon, P. & Rombokas, E. (2021). Haplets: Finger-worn wireless and lowencumbrance vibrotactile haptic feedback for virtual and augmented reality. Frontiers in Virtual Reality, 2: 738613.
Santana, V.F., Solarte, D.S.M., Neris, V.P.A., Miranda, L.C., & Baranauskas, M.C.C. (2009). Redes sociais online: Desafios e possibilidades para o contexto brasileiro. In: XXXVI Seminário Integrado de Software e Hardware (SEMISH’09), 339-353.
Stylianidis, A., Vermeulen, J., Houben, S., MacDonald, L., & Beale, R. (2017). Sensebelt: A belt-worn sensor to support cross-device interaction. In: 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems.
Tlili, F., Bouallegue, R., & Shubair, R. (2022). Design and architecture of smart belt for real time posture monitoring. Internet of Things, 17: 100472.
Xu, J., Bao, T., Lee, U. H., Kinnaird, C., Carender, W., Huang, Y., Sienko, K. H., & Shull, P. B. (2017). Configurable, wearable sensing and vibrotactile feedback system for real-time postural balance and gait training: Proof-of-concept. Journal of Neuroengineering and Rehabilitation, 14(1): 102.
Yin, J., Hinchet, R., Shea, H., & Majidi, C. (2021). Wearable soft technologies for haptic sensing and feedback. Advanced Functional Materials, 31(39): 2007428.
Bachmann, D., Weichert, F., & Rinkenauer, G. (2018). Review of three-dimensional human-computer interaction with focus on the leap motion controller. Sensors, 18(7): 2194.
Bourachot, A., Bouchara, T., & Cornet, O. (2023). Impact of an audio-haptic strap to augment immersion in VR video gaming: a pilot study. In: 18th International Audio Mostly Conference.
Brandebusemeyer, C., Luther, A. R., König, S. U., König, P., & Kärcher, S. M. (2021).
Impact of a vibrotactile belt on emotionally challenging everyday situations of the blind. Sensors, 21(21): 7384.
Brizolara, P.L.S., Miranda, L.C., & Menezes, B.C. (2022). Esfera interativa: Design de um novo controle para jogos digitais. In: XXI Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames’22), 168-177.
Brizolara, P.L.S., Miranda, L.C., Vasiljevic, G., & Menezes, B.C. (2023). The interactive sphere for three-dimensional control in games and virtual reality. Journal on Interactive Systems, 14(1): 448-469.
DeVrio, N. & Harrison, C. (2025). Reel Feel: Rich Haptic XR Experiences Using an Active, Worn, Multi-String Device. In: 2025 CHI Conference on Human Factors in Computing Systems.
Flores, G., Kurniawan, S., Manduchi, R., Martinson, E., Morales, L. M., & Sisbot, E. A. (2015). Vibrotactile guidance for wayfinding of blind walkers. IEEE Transactions on Haptics, 8(3): 306-317.
Gopalai, A.A. & Senanayake, S.A.A. (2011). A wearable real-time intelligent posture corrective system using vibrotactile feedback. IEEE Transactions on Mechatronics, 16(5): 827-834.
Greinacher, R., Kojić, T., Meier, L., Parameshappa, R. G., Möller, S., & Voigt-Antons, J. N. (2020). Impact of tactile and visual feedback on breathing rhythm and user experience in VR exergaming. In: 12th International Conference on Quality of Multimedia Experience (QOMEX’20).
Katzschmann, R.K., Araki, B., & Rus, D. (2018). Safe local navigation for visually impaired users with a time-of-flight and haptic feedback device. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 26(3): 583-593.
Kingma, H., Felipe, L., Gerards, M.C., Gerits, P., Guinand, N., Perez-Fornos, A., Demkin, V., & Van De Berg, R. (2019). Vibrotactile feedback improves balance and mobility in patients with severe bilateral vestibular loss. Journal of neurology, 266(Suppl 1): 19-26.
Liu, K. (2000). Semiotics in information systems engineering. Cambridge University Press.
Magalhães, G., Fonseca, D., Amorim, G., Viana, W., & Santos, J. (2025). Designing a Multimodal Feedback Component for VR Applications. In: Brazilian Symposium on Multimedia and the Web (WebMedia’25).
Miranda, L.C. & Baranauskas, M.C.C. (2009). Anéis interativos ajustáveis: Uma proposta de artefato físico de interação para a TVDI. In: 4th Latin American Conference on Human-Computer Interaction (CLIHC’09), 16-23.
Miranda, L.C., Hornung, H.H., & Baranauskas, M.C.C. (2010). Adjustable interactive rings for iDTV. IEEE Transactions on Consumer Electronics, 56(3): 1988-1996.
Miranda, L.C., Hornung, H.H., & Baranauskas, M.C.C. (2011a). Adjustable interactive rings for iDTV: First results of an experiment with end-users. In: 2nd International Conference on Human Centered Design (HCD’11), 262-271.
Miranda, L.C., Hornung, H.H., & Baranauskas, M.C.C. (2011b). Prospecting a new physical artifact of interaction for iDTV: Results of participatory practices. In: 1st International Conference on Design, User Experience, and Usability (DUXU’11), 167-176.
Miranda, L.C., Hornung, H.H., & Baranauskas, M.C.C. (2011c). Qualitative results of an experiment with adjustable interactive rings for iDTV. In: IADIS International Conference on Interfaces and Human Computer Interaction (IHCI’11), 233-240.
Miranda, L.C., Hornung, H.H., Pereira, R., & Baranauskas, M.C.C. (2013). Exploring adjustable interactive rings in game playing: Preliminary results. In: 2nd International Conference on Design, User Experience and Usability (DUXU’13), 518-527.
Miranda, L.C., Hornung, H.H., Solarte, D.S.M., Romani, R., Weinfurter, M.R., Neris, V.P.A., & Baranauskas, M.C.C. (2007). Laptops educacionais de baixo custo: Prospectos e desafios. In: XVIII Simpósio Brasileiro de Informática na Educação (SBIE’07), 280-289.
Miranda, L.C., Piccolo, L.S.G., & Baranauskas, M.C.C. (2008). Artefatos físicos de interação com a TVDI: Desafios e diretrizes para o cenário brasileiro. In: VIII Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC’08), 60-69.
Murtinger, M., Uhl, J. C., Nguyen, Q., & Regal, G. (2023). Tangible tactical belt: Haptic realism for virtual reality police training. In: IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE’23).
Pacchierotti, C., Sinclair, S., Solazzi, M., Frisoli, A., Hayward, V., & Prattichizzo, D. (2017). Wearable haptic systems for the fingertip and the hand: Taxonomy, review, and perspectives. IEEE Transactions on Haptics, 10(4): 580-600.
Park, S. U., Lee, H. K., Kim, H. B., Kim, D., Kim, W., Joo, J., ..., & Won, S. M. (2025).
Wearable interactive full-body motion tracking and haptic feedback network systems with deep learning. Nature communications, 16(1): 8604.
Pei, Siyou, Chen, A., Lee, J., & Zhang, Y. (2022). Hand interfaces: Using hands to imitate objects in AR/VR for expressive interactions. In: 2022 CHI Conference on Human Factors in Computing Systems.
Preechayasomboon, P. & Rombokas, E. (2021). Haplets: Finger-worn wireless and lowencumbrance vibrotactile haptic feedback for virtual and augmented reality. Frontiers in Virtual Reality, 2: 738613.
Santana, V.F., Solarte, D.S.M., Neris, V.P.A., Miranda, L.C., & Baranauskas, M.C.C. (2009). Redes sociais online: Desafios e possibilidades para o contexto brasileiro. In: XXXVI Seminário Integrado de Software e Hardware (SEMISH’09), 339-353.
Stylianidis, A., Vermeulen, J., Houben, S., MacDonald, L., & Beale, R. (2017). Sensebelt: A belt-worn sensor to support cross-device interaction. In: 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems.
Tlili, F., Bouallegue, R., & Shubair, R. (2022). Design and architecture of smart belt for real time posture monitoring. Internet of Things, 17: 100472.
Xu, J., Bao, T., Lee, U. H., Kinnaird, C., Carender, W., Huang, Y., Sienko, K. H., & Shull, P. B. (2017). Configurable, wearable sensing and vibrotactile feedback system for real-time postural balance and gait training: Proof-of-concept. Journal of Neuroengineering and Rehabilitation, 14(1): 102.
Yin, J., Hinchet, R., Shea, H., & Majidi, C. (2021). Wearable soft technologies for haptic sensing and feedback. Advanced Functional Materials, 31(39): 2007428.
Publicado
29/09/2026
Como Citar
LIMA, Franklin Matheus da Costa; MIRANDA, Leonardo Cunha de.
Cinto Háptico Flexível: Design de um Novo Dispositivo Vestível para Jogos Eletrônicos. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 25. , 2026, Goiânia/GO.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2026
.
p. 232-244.
DOI: https://doi.org/10.5753/sbgames.2026.25555.
