Integrating Fragmented Aerospace Research Data through an MQTT-Driven Serious Game Ecosystem
Resumo
Introduction: This paper addresses data fragmentation in aerospace laboratories, where isolated systems hinder tactical decisions. Objective: To solve this, a Digital Twin ecosystem was developed as a Serious Game, centralizing data via an MQTT backbone to synchronize a 2D strategic touch table and a 3D Mixed Reality headset. Methodology: A custom Takeover and Handoff protocol over MQTT was implemented to resolve multi-user authority conflicts between the different interfaces. Results: Results demonstrate this architecture efficiently translates raw telemetry into interactive visualizations, providing a collaborative space that seamlessly connects physical assets to virtual simulations.
Palavras-chave:
Serious Games, Mixed Reality, Digital Twin, MQTT, Aerospace
Referências
Aizstrauts, A. e Ginters, E. (2024). Easy communication environment for heterogeneous and distributed simulation models design. In 36th European Modeling & Simulation Symposium, pages 1–13.
Aleesha, M. e Laseena, C. A. (2022). Mqtt protocol for resource constrained iot applications: A review. SSRN Electronic Journal.
Damaševičius, R., Maskeliũnas, R., e Blažauskas, T. (2023). Serious games and gamification in healthcare: A meta-review. Information, 14(2):105.
Hurter, C., Causse, M., e Cordeil, M. (2024). Past, current and future trend for the usage of extend reality (xr) in aviation. HAL Open Science, hal-04891766.
Laamarti, F., Eid, M., e El Saddik, A. (2014). An overview of serious games. International Journal of Computer Games Technology, pages 1–15.
Laato, S., Xi, N., Spors, V., Thibault, M., e Hamari, J. (2024). Making sense of reality: A mapping of terminology related to virtual reality, augmented reality, mixed reality, xr and the metaverse. In Proceedings of the Hawaii International Conference on System Sciences (HICSS).
Lei, P. I. S. e Wong, A. K. Y. (2009). The multiple-touch user interface revolution. Macau Polytechnic Institute.
Meta (2024). Meta xr all-in-one sdk. Unity Asset Store. Available at: [link], Accessed: April 2026.
OASIS (2019). MQTT Version 5.0. OASIS Standard. Available at: [link].
Perla, P. P. (1985). What wargaming is and is not. Naval War College Review, 38(5):70–78.
Perla, P. P. (2022). Wargaming and the cycle of research and learning. Scandinavian Journal of Military Studies, 5(1):162–174.
Silva, M. A. P. e Cerqueira, C. S. (2026a). Concept.io - 2d strategic touch table module (lightweight poc). GitHub Repository. Available at: [link], Accessed: July 2026.
Silva, M. A. P. e Cerqueira, C. S. (2026b). Concept.io - 3d/xr module (lightweight poc). GitHub Repository. Available at: [link], Accessed: July 2026.
Viganò, P. (2018). M2mqttunity. GitHub Repository. Available at: [link], Accessed: April 2026.
Aleesha, M. e Laseena, C. A. (2022). Mqtt protocol for resource constrained iot applications: A review. SSRN Electronic Journal.
Damaševičius, R., Maskeliũnas, R., e Blažauskas, T. (2023). Serious games and gamification in healthcare: A meta-review. Information, 14(2):105.
Hurter, C., Causse, M., e Cordeil, M. (2024). Past, current and future trend for the usage of extend reality (xr) in aviation. HAL Open Science, hal-04891766.
Laamarti, F., Eid, M., e El Saddik, A. (2014). An overview of serious games. International Journal of Computer Games Technology, pages 1–15.
Laato, S., Xi, N., Spors, V., Thibault, M., e Hamari, J. (2024). Making sense of reality: A mapping of terminology related to virtual reality, augmented reality, mixed reality, xr and the metaverse. In Proceedings of the Hawaii International Conference on System Sciences (HICSS).
Lei, P. I. S. e Wong, A. K. Y. (2009). The multiple-touch user interface revolution. Macau Polytechnic Institute.
Meta (2024). Meta xr all-in-one sdk. Unity Asset Store. Available at: [link], Accessed: April 2026.
OASIS (2019). MQTT Version 5.0. OASIS Standard. Available at: [link].
Perla, P. P. (1985). What wargaming is and is not. Naval War College Review, 38(5):70–78.
Perla, P. P. (2022). Wargaming and the cycle of research and learning. Scandinavian Journal of Military Studies, 5(1):162–174.
Silva, M. A. P. e Cerqueira, C. S. (2026a). Concept.io - 2d strategic touch table module (lightweight poc). GitHub Repository. Available at: [link], Accessed: July 2026.
Silva, M. A. P. e Cerqueira, C. S. (2026b). Concept.io - 3d/xr module (lightweight poc). GitHub Repository. Available at: [link], Accessed: July 2026.
Viganò, P. (2018). M2mqttunity. GitHub Repository. Available at: [link], Accessed: April 2026.
Publicado
29/09/2026
Como Citar
SILVA, Marco A. P.; CERQUEIRA, Christopher S..
Integrating Fragmented Aerospace Research Data through an MQTT-Driven Serious Game Ecosystem. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 25. , 2026, Goiânia/GO.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2026
.
p. 682-690.
DOI: https://doi.org/10.5753/sbgames.2026.25386.
