A Virtual Reality Serious Game for Cognitive Assessment in Mild Cognitive Impairment and Early Alzheimer’s Disease
Resumo
Introduction: Mild Cognitive Impairment (MCI) and early-stage Alzheimer’s disease are frequently underdiagnosed in primary care despite their high prevalence. Virtual Reality (VR) serious games provide immersive environments that can enhance cognitive assessment through ecologically valid and engaging activities. Objective: This paper presents the design, implementation, and data collection strategy of a Unity-based VR serious game simulating a realistic supermarket, aimed at assessing route learning, spatial memory, and sequential task execution in older adults with suspected MCI or early Alzheimer’s disease. Methodology: The system employs a two-phase navigation task (guided route learning followed by autonomous recall) together with interaction and locomotion techniques tailored to older adults, including joystick-based continuous locomotion with head-directed turning and simplified ray-based selection, plus an optional teleport locomotion mode for participants who experience cybersickness. Results: The implemented prototype integrates a configurable supermarket environment, a two-phase NPC-guided and autonomous route-learning task, simplified locomotion and ray-based interaction, and structured telemetry export for movement, head-directed view, timing, and item-interaction events. These outputs establish a reproducible instrument for subsequent feasibility and clinical-validation studies and for future research on AI-based screening support.
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