Multi-agent system for a semi-realistic simulation of animal behavior in an educational game about ecosystems

  • André Castilho Leite UNESP
  • Kaio Henrique Gava Kiel UNESP
  • Lucas Evangelista Thichaki UNESP
  • Maria Caroline Alves Garcia UNESP
  • Caetano Mazzoni Ranieri UNESP
  • Milton Cezar Ribeiro UNESP
  • Leonardo Tórtoro Pereira UNESP

Resumo


Introduction: Educational games can support environmental education by allowing players to explore ecosystems interactively, yet animal behavior in these games remains underexplored, particularly regarding responses to environmental conditions and survival needs. Objective: This work presents a multi-agent system for semi-realistic animal simulation in GAIA, an educational game about Brazilian ecosystems, assessing agents’ survival behaviors and players’ perceptions. Methodology: The system was developed in Unity using C#, Finite State Machines, pluggable behaviors, Unity Navigation, and A* pathfinding. Agents make decisions based on spatial perception, time cycles, and internal needs (hunger, thirst, energy). Evaluation included simulation trials and a post-test questionnaire with 18 participants. Results: The agents portraying the four depicted species survived more effectively than a baseline agent, with statistically significant differences between the four species and the baseline. Participants reported positive perceptions of the animals’ behavior and its contribution to the game experience, indicating that the proposed system is a promising foundation for semi-realistic animal behavior in educational ecosystem games.
Palavras-chave: Multi-agent systems, Artificial Intelligence, Ecosystem simulation, Educational games, Serious games

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Publicado
29/09/2026
LEITE, André Castilho; KIEL, Kaio Henrique Gava; THICHAKI, Lucas Evangelista; GARCIA, Maria Caroline Alves; RANIERI, Caetano Mazzoni; RIBEIRO, Milton Cezar; PEREIRA, Leonardo Tórtoro. Multi-agent system for a semi-realistic simulation of animal behavior in an educational game about ecosystems. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 25. , 2026, Goiânia/GO. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2026 . p. 1016-1027. DOI: https://doi.org/10.5753/sbgames.2026.26370.