Foresight Games: Conceituação, Elementos Estruturantes e Framework de Design para Jogos Prospectivos

  • Daniel de Sant’Anna Martins UFRJ
  • Geraldo Bonorino Xexéo UFRJ

Resumo


Introdução: Nas últimas duas décadas, dezenas de artefatos lúdicos foram desenvolvidos para promover o letramento em futuros, mas o campo opera sem definição formal, sem critérios de design compartilhados e sem vocabulário comum. Objetivo: Este artigo propõe o Modelo ELF (Elementos do Ludoletramento em Futuros), um framework normativo que conceitualiza, classifica e orienta o design de Foresight Games como subgênero emergente dos jogos de aprendizagem. Metodologia: Com base nos estudos de futuros, na teoria de game design e na Design Science Research, o modelo articula uma condição prévia de autoria e quatro elementos estruturantes verificáveis no artefato, além de um elemento recomendado. Resultados: O framework é aplicado a três jogos existentes de formatos distintos, ilustrando sua operacionalidade classificatória e analítica. Conclusão: O Modelo ELF oferece a designers e pesquisadores critérios acionáveis para o projeto e a avaliação de Jogos Prospectivos, endereçando uma lacuna identificada na literatura.
Palavras-chave: jogos prospectivos, letramento em futuros, game design, jogos de aprendizagem, Design Science Research

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Publicado
29/09/2026
MARTINS, Daniel de Sant’Anna; XEXÉO, Geraldo Bonorino. Foresight Games: Conceituação, Elementos Estruturantes e Framework de Design para Jogos Prospectivos. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 25. , 2026, Goiânia/GO. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2026 . p. 1667-1677. DOI: https://doi.org/10.5753/sbgames.2026.25241.