Entre o Círculo Mágico e a Sala de Aula: Fundamentos Pedagógicos para o Design de Jogos Sérios

  • Ivan Ferreira Martins UFG
  • Sergio Teixeira de Carvalho UFG
  • Luciana de Oliveira Berretta UFG

Resumo


Introdução: Nos últimos anos, a Aprendizagem Baseada em Jogos Digitais e os jogos sérios consolidaram-se como abordagens promissoras para promover motivação, engajamento e aprendizagem. Objetivo: Discutir o alinhamento entre teorias da aprendizagem e mecânicas de jogo, propondo um quadro conceitual para fundamentar o design de jogos sérios. Metodologia: O estudo adota uma abordagem teórico-conceitual baseada em referenciais seminais identificados por busca exploratória da literatura, articulados por meio de categorização temática reflexiva das obras seminais em psicologia cognitiva, teorias da aprendizagem e game studies. Resultados: Propõe-se o modelo PLACE (Pedagogical Layers for Adaptive and Contextual Engagement), composto por cinco eixos: Contexto; Energia; Estrutura; Regulação; e Transferência, que integram princípios pedagógicos e elementos de game design. O modelo fornece a base conceitual para o desenvolvimento de arquiteturas de feedback adaptativo em jogos sérios.
Palavras-chave: Jogos sérios, Aprendizagem baseada em jogos digitais, Feedback formativo, Design de jogos, Tecnologia educacional

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Publicado
29/09/2026
MARTINS, Ivan Ferreira; CARVALHO, Sergio Teixeira de; BERRETTA, Luciana de Oliveira. Entre o Círculo Mágico e a Sala de Aula: Fundamentos Pedagógicos para o Design de Jogos Sérios. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 25. , 2026, Goiânia/GO. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2026 . p. 2467-2477. DOI: https://doi.org/10.5753/sbgames.2026.26373.