[SOS-SCA] Jogo Educacional sobre o Atendimento à Síndrome Coronariana Aguda
Resumo
Introdução: A Síndrome Coronariana Aguda exige diagnóstico e conduta rápidos, mas o treinamento em UPAs enfrenta limitações práticas. Objetivo: Apresentar o jogo sério SOS-SCA para treinamento de profissionais no manejo da SCA. Metodologia: O jogo foi desenvolvido iterativamente por equipe interdisciplinar, com base em protocolos clínicos, no formato de visual novel com minijogos e foi avaliado por especialistas quanto à adequação clínica e à jogabilidade. Resultados: O projeto resultou em um jogo funcional, pronto para uso, que cobre fluxos centrais do atendimento à SCA e mostrou adequação inicial como artefato educacional.
Palavras-chave:
Novela Visual, Cardiologia, Emergência, Educação, SCA
Referências
Baskerville, RL (1999). Investigating information systems with action research. Communications of the Association for Information Systems, 2, Article 19. DOI: 10.17705/1CAIS.00219
Bastos LAVM, Bichara JLP, Nascimento GS, et a. (2022). Mortality from Diseases of the Circulatory System in Brazil and Its Relationship with Social Determinants Focusing on Vulnerability: An Ecological Study. BMC Public Health. 2022;22(1):1947. DOI: 10.1186/s12889-022-14294-3
Classe, TM de, de Araujo, RM, Siqueira, S, & Xexéo, G (2019). The Play Your Process Method for Business Process-Based Digital Game Design. International Journal of Serious Games, 6(1), 27–48. DOI: 10.17083/ijsg.v6i1.269
Conceição, KR, Lemos, RR, Fiuza, PJ, et al. (2019). A Serious Game for the Cardiovascular System Anatomy: A case study of the performance effects on health sciences students. International Journal for Innovation Education and Research, 7(12), 115-128. DOI: 10.31686/ijier.Vol7.Iss12.2018
Croskerry, P (2009). A universal model of diagnostic reasoning. Academic Medicine, 84(8), 1022-1028.
De Temple, I. A. (2021). Desenvolvimento do raciocínio clínico em estudantes de medicina durante a fase clínica de seus estudos. DOI: 10.53846/goediss-9394
Einloft, J., Meyer, H. L., Bedenbender, S., Morgenschweis, M. L., Ganser, A., Russ, P., Hirsch, M. C., & Grgic, I. (2024). Immersive medical training: a comprehensive longitudinal study of extended reality in emergency scenarios for large student groups. BMC medical education, 24(1), 978. DOI: 10.1186/s12909-024-05957-3
Forsetlund, L., O'Brien, M. A., Forsén, L., Reinar, L. M., Okwen, M. P., Horsley, T., & Rose, C. J. (2021). Continuing education meetings and workshops: effects on professional practice and healthcare outcomes. The Cochrane database of systematic reviews, 9(9), CD003030. DOI: 10.1002/14651858.CD003030.pub3
Global Burden of Cardiovascular Diseases and Risks 2023 Collaborators (2025). Global, Regional, and National Burden of Cardiovascular Diseases and Risk Factors in 204 Countries and Territories, 1990-2023. Journal of the American College of Cardiology, 86(22), 2167–2243. DOI: 10.1016/j.jacc.2025.08.015
Hevner, A. R., March, S. T., Park, J., & Ram, S. (2004). Design science in information systems research. MIS Quarterly, 28(1), 75–105. DOI: 10.2307/2514862
Hu, H., Lai, X., & Yan, L. (2021). Improving Nursing Students' COVID-19 Knowledge Using a Serious Game. Computers, informatics, nursing : CIN, 40(4), 285–289. DOI: 10.1097/CIN.0000000000000857
Kimiafar, K., Mousavi Baigi, S. F., Sarbaz, M., Sobhani-Rad, D., Darroudi, A., Marouzi, P., Tabatabaei, S. M., Khadem-Rezaiyan, M., Sohrabi-Far, M., & Esmaeili, M. (2025). A serious game for learning medical terminology: Randomized controlled trial. JMIR Preprints. DOI: 10.2196/preprints.72262
Middeke, A., Anders, S., Schuelper, M., Raupach, T., & Schuelper, N. (2018). Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study. PloS one, 13(9), e0203851. DOI: 10.1371/journal.pone.0203851
Nicolaidou, I., Antoniades, A., Constantinou, R., Marangos, C., Kyriacou, E., Bamidis, P., Dafli, E., & Pattichis, C. S. (2015). A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study. Journal of medical Internet research, 17(6), e150. DOI: 10.2196/jmir.3667
Olgers, T. J., Bij de Weg, A. A., & Ter Maaten, J. C. (2021). Serious Games for Improving Technical Skills in Medicine: Scoping Review. JMIR serious games, 9(1), e24093. DOI: 10.2196/24093
Oliveira, GMM, Brant, L. C. C., Polanczyk, C. A., Malta, et al. (2024). Estatística Cardiovascular – Brasil 2023. Arquivos Brasileiros de Cardiologia, 121(2), e20240079. DOI: 10.36660/abc.20240079
Pimentel, M., Filippo, D., & Santos, T. M. (2023). Pesquisa e design de artefatos no contexto educacional. In M. L. M. B. Oswald, A. H. Fernandes, D. de M. e Silva, D. R. Couto Junior, & H. M. C. Ferreira (Orgs.), Metodologias de pesquisa online: investigando em/na rede com o outro (pp. 89–119). Ayvu.
Python Software Foundation. (2026). Python (Version 3.14.3) [Computer software]. [link]
Ren'Py Project. (2026). Ren'Py Visual Novel Engine (Version 8.5.2) [Computer software]. [link]
Ricciardi, F., & De Paolis, L. T. (2014). A comprehensive review of serious games in health professions. International Journal of Computer Games Technology, 2014, 1–11
Sein, M. K., Henfridsson, O., Purao, S., Rossi, M., & Lindgren, R. (2011). Action design research. MIS Quarterly, 35(1), 37–56. DOI: 10.2307/23043488
Stark at al. Global Burden of Cardiovascular Diseases and Risks 2023 Global, Regional, and National Burden of Cardiovascular Diseases and Risk Factors in 204 Countries and Territories, 1990-2023. J Am Coll Cardiol. 2025 Dec 2;86(22):2167-2243. DOI: 10.1016/j.jacc.2025.08.015. Epub 2025 Sep 24. PMID: 40990886.
Wong, J. Y., Ko, J., Nam, S., Kwok, T., Lam, S., Cheuk, J., Chan, M., Lam, V., Wong, G. T. C., Ng, Z. L. H., & Wai, A. K. (2022). Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study. JMIR serious games, 10(3), e35269. DOI: 10.2196/35269
Wong, J. Y.-H., Ko, J., Nam, S., Kwok, et al. (2022). Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study. JMIR Serious Games.
Yusoff, M.S. (2019). ABC of Content Validation and Content Validity Index Calculation. Education in Medicine Journal.
Bastos LAVM, Bichara JLP, Nascimento GS, et a. (2022). Mortality from Diseases of the Circulatory System in Brazil and Its Relationship with Social Determinants Focusing on Vulnerability: An Ecological Study. BMC Public Health. 2022;22(1):1947. DOI: 10.1186/s12889-022-14294-3
Classe, TM de, de Araujo, RM, Siqueira, S, & Xexéo, G (2019). The Play Your Process Method for Business Process-Based Digital Game Design. International Journal of Serious Games, 6(1), 27–48. DOI: 10.17083/ijsg.v6i1.269
Conceição, KR, Lemos, RR, Fiuza, PJ, et al. (2019). A Serious Game for the Cardiovascular System Anatomy: A case study of the performance effects on health sciences students. International Journal for Innovation Education and Research, 7(12), 115-128. DOI: 10.31686/ijier.Vol7.Iss12.2018
Croskerry, P (2009). A universal model of diagnostic reasoning. Academic Medicine, 84(8), 1022-1028.
De Temple, I. A. (2021). Desenvolvimento do raciocínio clínico em estudantes de medicina durante a fase clínica de seus estudos. DOI: 10.53846/goediss-9394
Einloft, J., Meyer, H. L., Bedenbender, S., Morgenschweis, M. L., Ganser, A., Russ, P., Hirsch, M. C., & Grgic, I. (2024). Immersive medical training: a comprehensive longitudinal study of extended reality in emergency scenarios for large student groups. BMC medical education, 24(1), 978. DOI: 10.1186/s12909-024-05957-3
Forsetlund, L., O'Brien, M. A., Forsén, L., Reinar, L. M., Okwen, M. P., Horsley, T., & Rose, C. J. (2021). Continuing education meetings and workshops: effects on professional practice and healthcare outcomes. The Cochrane database of systematic reviews, 9(9), CD003030. DOI: 10.1002/14651858.CD003030.pub3
Global Burden of Cardiovascular Diseases and Risks 2023 Collaborators (2025). Global, Regional, and National Burden of Cardiovascular Diseases and Risk Factors in 204 Countries and Territories, 1990-2023. Journal of the American College of Cardiology, 86(22), 2167–2243. DOI: 10.1016/j.jacc.2025.08.015
Hevner, A. R., March, S. T., Park, J., & Ram, S. (2004). Design science in information systems research. MIS Quarterly, 28(1), 75–105. DOI: 10.2307/2514862
Hu, H., Lai, X., & Yan, L. (2021). Improving Nursing Students' COVID-19 Knowledge Using a Serious Game. Computers, informatics, nursing : CIN, 40(4), 285–289. DOI: 10.1097/CIN.0000000000000857
Kimiafar, K., Mousavi Baigi, S. F., Sarbaz, M., Sobhani-Rad, D., Darroudi, A., Marouzi, P., Tabatabaei, S. M., Khadem-Rezaiyan, M., Sohrabi-Far, M., & Esmaeili, M. (2025). A serious game for learning medical terminology: Randomized controlled trial. JMIR Preprints. DOI: 10.2196/preprints.72262
Middeke, A., Anders, S., Schuelper, M., Raupach, T., & Schuelper, N. (2018). Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study. PloS one, 13(9), e0203851. DOI: 10.1371/journal.pone.0203851
Nicolaidou, I., Antoniades, A., Constantinou, R., Marangos, C., Kyriacou, E., Bamidis, P., Dafli, E., & Pattichis, C. S. (2015). A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study. Journal of medical Internet research, 17(6), e150. DOI: 10.2196/jmir.3667
Olgers, T. J., Bij de Weg, A. A., & Ter Maaten, J. C. (2021). Serious Games for Improving Technical Skills in Medicine: Scoping Review. JMIR serious games, 9(1), e24093. DOI: 10.2196/24093
Oliveira, GMM, Brant, L. C. C., Polanczyk, C. A., Malta, et al. (2024). Estatística Cardiovascular – Brasil 2023. Arquivos Brasileiros de Cardiologia, 121(2), e20240079. DOI: 10.36660/abc.20240079
Pimentel, M., Filippo, D., & Santos, T. M. (2023). Pesquisa e design de artefatos no contexto educacional. In M. L. M. B. Oswald, A. H. Fernandes, D. de M. e Silva, D. R. Couto Junior, & H. M. C. Ferreira (Orgs.), Metodologias de pesquisa online: investigando em/na rede com o outro (pp. 89–119). Ayvu.
Python Software Foundation. (2026). Python (Version 3.14.3) [Computer software]. [link]
Ren'Py Project. (2026). Ren'Py Visual Novel Engine (Version 8.5.2) [Computer software]. [link]
Ricciardi, F., & De Paolis, L. T. (2014). A comprehensive review of serious games in health professions. International Journal of Computer Games Technology, 2014, 1–11
Sein, M. K., Henfridsson, O., Purao, S., Rossi, M., & Lindgren, R. (2011). Action design research. MIS Quarterly, 35(1), 37–56. DOI: 10.2307/23043488
Stark at al. Global Burden of Cardiovascular Diseases and Risks 2023 Global, Regional, and National Burden of Cardiovascular Diseases and Risk Factors in 204 Countries and Territories, 1990-2023. J Am Coll Cardiol. 2025 Dec 2;86(22):2167-2243. DOI: 10.1016/j.jacc.2025.08.015. Epub 2025 Sep 24. PMID: 40990886.
Wong, J. Y., Ko, J., Nam, S., Kwok, T., Lam, S., Cheuk, J., Chan, M., Lam, V., Wong, G. T. C., Ng, Z. L. H., & Wai, A. K. (2022). Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study. JMIR serious games, 10(3), e35269. DOI: 10.2196/35269
Wong, J. Y.-H., Ko, J., Nam, S., Kwok, et al. (2022). Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study. JMIR Serious Games.
Yusoff, M.S. (2019). ABC of Content Validation and Content Validity Index Calculation. Education in Medicine Journal.
Publicado
29/09/2026
Como Citar
PENA, Antonio et al.
[SOS-SCA] Jogo Educacional sobre o Atendimento à Síndrome Coronariana Aguda. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 25. , 2026, Goiânia/GO.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2026
.
p. 2689-2700.
DOI: https://doi.org/10.5753/sbgames.2026.23286.
