Enhancing Electrical Substation Training through Multi-User Virtual Reality Techniques
Resumo
Virtual Reality (VR) training is a potential solution for reducing the frequency of chance risks within electrical substations. However, many tools developed for this purpose do not support the concurrent training of several users. The lack of this feature does not completely mimic a company’s reality, since most training is undertaking, in real life, with many operators together. Thus, this work presents the development of a system for the utilization of multi-user VR-based techniques in electric substation training. This application has no intention to replace the trainer, but rather to provide an auxiliary and supportive tool that can be used and improved to reduce the risk chance associated with unpreparedness and inadequate training. This involves designing and implementing a server-side architecture that can handle data storage, and communication with clients. The results demonstrate positive progress and effectiveness of the system, with specific strengths in addressing prior knowledge requirements, ease to use, and a self-sufficiency of the tool itself. By creating a consolidated training platform and addressing the areas of improvement highlighted in the results, the tool has the potential to be highly valuable for future training in electrical substation companies.
Referências
Frank Biocca and Mark R. Levy. 1995. Communication in the Age of Virtual Reality. Routledge. Google-Books-ID: MzaMSbzcz6UC.
Zhengwei Chang, Yu Fang, Yun Zhang, and Can Hu. 2010. A Training Simulation System for Substation Equipments Maintenance. In 2010 International Conference on Machine Vision and Human-machine Interface. 572–575. https://doi.org/10.1109/MVHI.2010.31
Yufeng Ding, Hao Xiao, and Buyun Sheng. 2009. Multi-user Stream Turbine Virtual Maintenance Training System Based on Network. In 2009 WRI World Congress on Computer Science and Information Engineering, Vol. 7. 361–365. https://doi.org/10.1109/CSIE.2009.621
Tan Dingying, Liu Huiling, Liang Hanjie, and Chen Pingping. 2022. Design and Implementation of Gobang Game Server Based on Distributed Cluster Technology. 2022 7th International Conference on Multimedia and Image Processing (Jan. 2022), 217–224. https://doi.org/10.1145/3517077.3517113 Conference Name: ICMIP 2022: 2022 7th International Conference on Multimedia and Image Processing ISBN: 9781450387408 Place: Tianjin China Publisher: ACM.
Meng Fanqi and Kan Yunqi. 2010. An improved virtual reality engine for substation simulation. In 2010 2nd International Conference on Future Computer and Communication, Vol. 1. V1–846–V1–849. https://doi.org/10.1109/ICFCC.2010.5497308
Min-Seok Kang and KyungSik Kim. 2014. A Study on Methodology of Online Game Development using Integrated Single Module with Client and Server. In Journal of Korea Game Society, Vol. 14. 107–115. https://doi.org/10.7583/JKGS.2014.14.5.107 ISSN: 1598-4540, 2287-8211 Issue: 5 Journal Abbreviation: JKGS.
G. Lambert-Torres, G.M. Ribeiro, C.I.A. Costa, A.P. Alves da Silva, and V.H. Quintana. 1997. Knowledge engineering tool for training power-substation operators. IEEE Transactions on Power Delivery 12, 2 (April 1997), 694–699. https://doi.org/10.1109/61.584348 Conference Name: IEEE Transactions on Power Delivery.
Iván F. Mondragón Bernal, Natalia E. Lozano-Ramírez, Julian M. Puerto Cortés, Sergio Valdivia, Rodrigo Muñoz, Juan Aragón, Rodolfo García, and Giovanni Hernández. 2022. An Immersive Virtual Reality Training Game for Power Substations Evaluated in Terms of Usability and Engagement. Applied Sciences 12, 2 (Jan. 2022), 711. https://doi.org/10.3390/app12020711 Number: 2 Publisher: Multidisciplinary Digital Publishing Institute.
William T. Morris. 1967. On the Art of Modeling. Management Science 13, 12 (Aug. 1967), B–707. https://doi.org/10.1287/mnsc.13.12.B707 Num Pages: B-717 Publisher: INFORMS.
Flávia Simone Jerônimo Pereira, Willames de Albuquerque Soares, Eduardo Henrique Diniz Fittipaldi, Tomi Zlatar, and Béda Barkokébas Junior. 2019. Risk management during construction of electric power substations. Gestão & Produção 26 (Oct. 2019), e4639. https://doi.org/10.1590/0104-530X4639-19 Publisher: Universidade Federal de São Carlos.
Mei Prabowo and Agung Suprapto. 2021. Usability Testing pada Sistem Informasi Akademik IAIN Salatiga Mengunakan Metode System Usability Scale. In JISKA (Jurnal Informatika Sunan Kalijaga), Vol. 6. 38–49. https://doi.org/10.14421/jiska.2021.61-05 ISSN: 2528-0074, 2527-5836 Issue: 1 Journal Abbreviation: JISKa.
Cynthia Putnam, Melisa Puthenmadom, Marjorie Ann Cuerdo, Wanshu Wang, and Nathaniel Paul. 2020. Adaptation of the System Usability Scale for User Testing with Children. Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (April 2020), 1–7. https://doi.org/10.1145/3334480.3382840 Conference Name: CHI ’20: CHI Conference on Human Factors in Computing Systems ISBN: 9781450368193 Place: Honolulu HI USA Publisher: ACM.
Dwi Andini Putri. 2022. PengujianUsabilityAplikasipadaE-WalletdenganMenggunakan MetodeSystemUsabitity Scale Application Usability Testing on E-Wallet by Using the System Usability Scale Method. [link].
Melanie Thalmann, Lisa Ringli, Manuela Adcock, Nathalie Swinnen, Jacqueline De Jong, Chantal Dumoulin, Vânia Guimarães, and Eling D. De Bruin. 2021. Usability Study of a Multicomponent Exergame Training for Older Adults with Mobility Limitations. International Journal of Environmental Research and Public Health 18, 24 (Dec. 2021), 13422. https://doi.org/10.3390/ijerph182413422
Shubin Wang. 2022. Construction of Internet Game Development Environment based on OpenGL and Augmented Reality. 2022 Sixth International Conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) (I-SMAC) (Nov. 2022), 828–831. https://doi.org/10.1109/I-SMAC55078.2022.9987349 Conference Name: 2022 Sixth International Conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) (I-SMAC) ISBN: 9781665469418 Place: Dharan, Nepal Publisher: IEEE.
Sa Wang, Zhengli Mao, Changhai Zeng, Huili Gong, Shanshan Li, and Beibei Chen. 2010. A new method of virtual reality based on Unity3D. In 2010 18th International Conference on Geoinformatics. 1–5. https://doi.org/10.1109/GEOINFORMATICS.2010.5567608 ISSN: 2161-0258.
Wenju Wang and Guangyao Li. 2010. Virtual reality in the substation training simulator. In The 2010 14th International Conference on Computer Supported Cooperative Work in Design. 438–443. https://doi.org/10.1109/CSCWD.2010.5471934
Constance Sthembile Van Zuydam, Moja S, and Mphephu F. 2016. Hazard and Risk Assessment in Electricity Sector: A Case of Swaziland Electricity Company. Journal of Geography & Natural Disasters s6 (2016). https://doi.org/10.4172/2167-0587.S6-006