A Pedagogical Virtual Reality Environment for Children in Early Childhood Education

  • Raquel E. M. de Oliveira LNCC
  • Lorran R. Ferreira LNCC
  • Jauvane C. de Oliveira LNCC

Resumo


The research presented here describes the use of a virtual reality system focused on the teaching-learning process in early childhood education. The system comprises of four activities that aim at developing and improving skills related to perception, motor coordination, recognition of geometric shapes, and spatial location and orientation. The interaction with the virtual environment occurs through Kinect360, enabling three-dimensional tracking of the students body in real time. The SUS evaluation method was administered to pedagogues to assess the usability of the system, and the results obtained are satisfactory and give evidence of the applicability of the system.

Palavras-chave: Childhood Education, Virtual Reality, Virtual Environment, Kinect360

Referências

Jeremy Bailenson. 2018. Experience on demand: What virtual reality is, how it works, and what it can do. WW Norton & Company.

Jeffrey M Beaubien and David P Baker. 2017. The use of simulation for training teamwork skills in health care: how low can you go? Simulation in Aviation Training (2017), 445–450.

Ajay Karthic B Gopinath Bharathi and Conrad S Tucker. 2015. Investigating the impact of interactive immersive virtual reality environments in enhancing task performance in online engineering design activities. In International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, Vol. 57106. American Society of Mechanical Engineers, V003T04A004.

Mads T Bonde, Guido Makransky, Jakob Wandall, Mette V Larsen, Mikkel Morsing, Hanne Jarmer, and Morten OA Sommer. 2014. Improving biotech education through gamified laboratory simulations. Nature biotechnology 32, 7 (2014), 694–697.

Rhonda Christensen and Gerald Knezek. 2016. Blending formal and informal learning through an online immersive game environment: contrasts in interactions by middle school boys and girls. In Society for Information Technology & Teacher Education International Conference. Association for the Advancement of Computing in Education (AACE), 535–540.

Carolina Cruz-Neira, Margaret Dolinsky, Jaron Lanier, Ronald Azuma, Elizabeth Baron, and Carolina Cruz-Neira. 2015. The renaissance of VR: are we going to do it right this time? In ACM SIGGRAPH 2015 Panels. 1–1.

Thiago Mota Cunha. 2018. NOVA Discovery: um estudo de usabilidade. Cadernos BAD 1 (2018), 103–118.

Melissa Delaney. 2019. Survey: Education Among Top Industries for AR/VR Investments | EdTech Magazine. [link].

Anthony G Gallagher and Christopher U Cates. 2004. Virtual reality training for the operating room and cardiac catheterisation laboratory. The Lancet 364, 9444 (2004), 1538–1540.

IEEEVR. 2019. IEEEVR 2019 Osaka. [link].

Susan Jang, Jonathan M Vitale, Robert W Jyung, and John B Black. 2017. Direct manipulation is better than passive viewing for learning anatomy in a threedimensional virtual reality environment. Computers & Education 106 (2017), 150–165.

Lasse Jensen and Flemming Konradsen. 2018. A review of the use of virtual reality head-mounted displays in education and training. Education and Information Technologies 23, 4 (2018), 1515–1529.

Nicola Jones. 2018. Simulated labs are booming. Nature 562, 7725 (2018), S5–S5.

Nils Fredrik Kleven, Ekaterina Prasolova-Førland, Mikhail Fominykh, Arne Hansen, Guri Rasmussen, Lisa Millgård Sagberg, and Frank Lindseth. 2014. Training nurses and educating the public using a virtual operating room with Oculus Rift. In 2014 International Conference on Virtual Systems & Multimedia (VSMM). IEEE, 206–213.

Gede Angga Kusuma, I Wirawan, and I Arthana. 2018. Virtual reality for learning fish types in kindergarten. (2018).

Robb Lindgren, Michael Tscholl, Shuai Wang, and Emily Johnson. 2016. Enhancing learning and engagement through embodied interaction within a mixed reality simulation. Computers & Education 95 (2016), 174–187.

Dejian Liu, Chris Dede, Ronghuai Huang, and John Richards. 2017. Virtual, augmented, and mixed realities in education. Springer.

Guido Makransky, Mads T Bonde, Julie SG Wulff, Jakob Wandall, Michelle Hood, Peter A Creed, Iben Bache, Asli Silahtaroglu, and Anne Nørremølle. 2016. Simulation based virtual learning environment in medical genetics counseling: an example of bridging the gap between theory and practice in medical education. BMC medical education 16, 1 (2016), 1–9.

KT Martono, D Eridani, DIS Isabella, and H Alfian. 2021. The Design of Recognition System of Children Basic Activities Based on Virtual Reality. In IOP Conference Series: Earth and Environmental Science, Vol. 704. IOP Publishing, 012019.

Zahira Merchant, Ernest T Goetz, Lauren Cifuentes, Wendy Keeney-Kennicutt, and Trina J Davis. 2014. Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education 70 (2014), 29–40.

Anna Carolina Muller Queiroz, Alexandre Moreira Nascimento, Romero Tori, Thomas Brashear Alejandro, Vinicius Veloso de Melo, Fernando de Souza Meirelles, and Maria Isabel da Silva Leme. 2018. Immersive virtual environments in corporate education and training. (2018).

Matthias Oberhauser and Daniel Dreyer. 2017. A virtual reality flight simulator for human factors engineering. Cognition, Technology & Work 19, 2 (2017), 263–277.

Jaziar Radianti, Tim A Majchrzak, Jennifer Fromm, and Isabell Wohlgenannt. 2020. A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education 147 (2020), 103778.

Anastasia Revythi and Nikolaos Tselios. 2019. Extension of technology acceptance model by using system usability scale to assess behavioral intention to use elearning. Education and Information technologies 24, 4 (2019), 2341–2355.

Neal E Seymour, Anthony G Gallagher, Sanziana A Roman, Michael K O’brien, Vipin K Bansal, Dana K Andersen, and Richard M Satava. 2002. Virtual reality training improves operating room performance: results of a randomized, doubleblinded study. Annals of surgery 236, 4 (2002), 458.

MONICA RIBEIRO DA SILVA. 2018. A BNCC da reforma do Ensino Médio: o resgate de um empoeirado discurso. Educação em revista 34 (2018).

Luke Tredinnick. 2018. Virtual realities in the business world. Business Information Review 35, 1 (2018), 39–42.

Ilkay Yavrucuk, Eser Kubali, and Onur Tarimci. 2011. A low cost flight simulator using virtual reality tools. IEEE Aerospace and Electronic Systems Magazine 26, 4 (2011), 10–14.

Eli Zimmerman. 2019. K–12 Teachers Use Augmented and Virtual Reality Platforms to Teach Biology. [link].
Publicado
06/11/2023
Como Citar

Selecione um Formato
DE OLIVEIRA, Raquel E. M.; FERREIRA, Lorran R.; DE OLIVEIRA, Jauvane C.. A Pedagogical Virtual Reality Environment for Children in Early Childhood Education. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 25. , 2023, Rio Grande/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 204–209.