A Framework for AR Treasure Hunt Design

Resumo


This paper proposes a framework for the development of Treasure Hunt games using Augmented Reality for educational purposes. The Framework is based on markers and allows the insertion of clues in the form of a simple instruction or an objective question with multiple choices along with 3D models anchored on the marker. Our main contribution was the development of a method for editing the game directly on the display device, without the need to adjust the content in a desktop editor and with low complexity of use. Overall, the framework was able to create Treasure Hunt applications in an easy and intuitive way.
Palavras-chave: Augmented Reality, Treasure Hunt, Education Application

Referências

E. Barsom, M. Graafland e M. Schijven, “Systematic review on the effectiveness of augmented reality applications in medical training,” Surg. Endosc., pp. 4174-83, 2016.

M. Heinz, S. Buttner e C. Rocker, “Exploring Training Modes for Industrial Augmented Reality Learning,” Association for Computing Machinery, p. 398–401, 2019.

M. T. Sarker, D. Economou e A. Eardley, “Doctoral Colloquium—Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites,” 2022 8th International Conference of the Immersive Learning Research Network (iLRN), pp. 1-3, 2022.

J. da Silva Santos e L. Magalhaes, “QuizHuntAR: A location-based Augmented Reality game for education,” 2021 International Conference on Graphics and Interaction (ICGI), pp. 1-8, 2021.
Publicado
06/11/2023
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CHRISOSTHEMOS T., Vinicius; PINHO, Márcio Sarroglia. A Framework for AR Treasure Hunt Design. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 25. , 2023, Rio Grande/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 289–293.