Opus Imperfectum - A Mixed Reality Concert About the Origin of Life
Resumo
This paper explores the integration of Virtual Reality (VR) technology in concerts, focusing on creating immersive experiences through Mixed Reality (MR) environments. By combining generative graphics, projections, and VR elements, the audience’s concert experience can be enriched and aligned with the artists’ performances and themes. The Opus Imperfectum MR experience, featuring a musical composition with four acts portraying the journey of life on Earth, exemplifies how MR can augment concert exhibitions and engage audiences in a dynamic and educational manner. The paper outlines the development process of the MR experience and discusses opportunities for further exploration of this technology.
Palavras-chave:
Virtual Reality, Mixed Reality, enhanced concerts, immersive experience, multisensory learning
Referências
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Alyson Matheus de Carvalho Souza, Deborah Dantas Arruda, Carlos Eduardo Sarmento, Olavo Fontes Magalhães Bessa, Everardo Araújo Ramos, and César Rennó-Costa. 2022. Deinonychus and The Cow – Enhancing Museum Exhibitions Through the Use of Mixed Reality. In 24th Symposium on Virtual and Augmented Reality (SVR 2022) (Natal, RN, Brazil). ACM, 8. https://doi.org/10.1145/3604479.3604508
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Jônatas Manzolli. 2018. Multimodal architecture of the Ode to Christus Hypercubus. In XXI Generative Art Conference Proceedings, Milan: Domus Argenia Publisher. 171–182.
Jonatas Manzolli and Marcos Mucheroni. 2018. Transmediatic architecture of the ode to Christus Hypercubus.
Kelsey E Onderdijk, Lies Bouckaert, Edith Van Dyck, and Pieter-Jan Maes. 2023. Concert experiences in virtual reality environments. Virtual Reality (2023), 1–14.
Yeon Soon Shin, Rolando Masís-Obando, Neggin Keshavarzian, Riya Dáve, and Kenneth A Norman. 2021. Context-dependent memory effects in two immersive virtual reality environments: On Mars and underwater. Psychonomic Bulletin & Review 28, 2 (2021), 574–582.
Alyson Matheus de Carvalho Souza, Daniel Miqueias do Nascimento Barbosa, Olavo Fontes Magalhães Bessa, Everardo Araújo Ramos, and César Rennó-Costa. 2022. MedusoZoa - An Immersive and Interactive Virtual Reality Installation in a Museum. In 24th Symposium on Virtual and Augmented Reality (SVR 2022) (Natal, RN, Brazil). ACM, New York, NY, USA, 1–8. https://doi.org/10.1145/3604479.3604507
Luca Turchet, Rob Hamilton, and Anil Çamci. 2021. Music in extended realities. IEEE Access 9 (2021), 15810–15832.
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Alyson Matheus de Carvalho Souza, Roberta Barrocas, Martin H Fischer, Emanuel Arnaud, Korbinian Moeller, and César Rennó-Costa. 2023. Combining virtual reality and tactile stimulation to investigate embodied finger-based numerical representations. Frontiers in Psychology 14 (2023), 1119561.
Alyson Matheus de Carvalho Souza, Deborah Dantas Arruda, Carlos Eduardo Sarmento, Olavo Fontes Magalhães Bessa, Everardo Araújo Ramos, and César Rennó-Costa. 2022. Deinonychus and The Cow – Enhancing Museum Exhibitions Through the Use of Mixed Reality. In 24th Symposium on Virtual and Augmented Reality (SVR 2022) (Natal, RN, Brazil). ACM, 8. https://doi.org/10.1145/3604479.3604508
Johann Peter Gogarten and David Deamer. 2016. Is LUCA a thermophilic progenote? Nature microbiology 1, 12 (2016), 1–2.
Elliot Hu-Au and Joey J Lee. 2017. Virtual reality in education: a tool for learning in the experience age. International Journal of Innovation in Education 4, 4 (2017), 215–226.
Donald Johanson and Maitland Edey. 1990. Lucy: The beginnings of humankind. Simon and Schuster.
Guido Makransky and Lau Lilleholt. 2018. A structural equation modeling investigation of the emotional value of immersive virtual reality in education. Educational Technology Research and Development 66, 5 (2018), 1141–1164.
Jônatas Manzolli. 2018. Multimodal architecture of the Ode to Christus Hypercubus. In XXI Generative Art Conference Proceedings, Milan: Domus Argenia Publisher. 171–182.
Jonatas Manzolli and Marcos Mucheroni. 2018. Transmediatic architecture of the ode to Christus Hypercubus.
Kelsey E Onderdijk, Lies Bouckaert, Edith Van Dyck, and Pieter-Jan Maes. 2023. Concert experiences in virtual reality environments. Virtual Reality (2023), 1–14.
Yeon Soon Shin, Rolando Masís-Obando, Neggin Keshavarzian, Riya Dáve, and Kenneth A Norman. 2021. Context-dependent memory effects in two immersive virtual reality environments: On Mars and underwater. Psychonomic Bulletin & Review 28, 2 (2021), 574–582.
Alyson Matheus de Carvalho Souza, Daniel Miqueias do Nascimento Barbosa, Olavo Fontes Magalhães Bessa, Everardo Araújo Ramos, and César Rennó-Costa. 2022. MedusoZoa - An Immersive and Interactive Virtual Reality Installation in a Museum. In 24th Symposium on Virtual and Augmented Reality (SVR 2022) (Natal, RN, Brazil). ACM, New York, NY, USA, 1–8. https://doi.org/10.1145/3604479.3604507
Luca Turchet, Rob Hamilton, and Anil Çamci. 2021. Music in extended realities. IEEE Access 9 (2021), 15810–15832.
Unity Technologies. [n. d.]. Unity. https://unity.com/. Accessed: 07/31/2023.
Publicado
06/11/2023
Como Citar
DE CARVALHO, Alyson Matheus; CAMPOS, Cleber Da Silveira; RENNÓ-COSTA, César.
Opus Imperfectum - A Mixed Reality Concert About the Origin of Life. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 25. , 2023, Rio Grande/RS.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2023
.
p. 294–298.