Simulating a Virtual Reality-based Electrical Substation: A Pedagogical Proposal
Resumo
Virtual reality is a promising educational tool for electrical engineering because it can replicate complex environments. Immersive experiences can enhance knowledge retention and allow students to safely practice operation procedures and protocols, and develop their skills without the risks of handling high-voltage equipment. This work provides guidelines for developing a virtual reality-based simulation of an electrical substation for education. Using the design science research approach, we developed a three-stage educational simulation with progressive challenges and interactions in the Unity game engine and Meta Quest 2 device, and then an exploratory group evaluated the potential user acceptance and usage with the UTAUT2 model. Results highlighted that the simulation was intuitive and impacted positively on the learning process for the users while also being fun and engaging. Based on these encouraging outcomes, future classroom testing sessions will be conducted to further assess the impact of the simulation on the learning process.
Palavras-chave:
Virtual Reality, Unity, Electric Substation, Simulation
Referências
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MOLINARI, Felipe. Desenvolvimento de um simulador utilizando Realidade Virtual para treinamento profissional de operadores de Subestações Elétricas. 2022. (Undergraduate thesis) - Institute of Exact and Applied Sciences, Federal University of Ouro Preto, Department of Computing and Systems. João Monlevade, 2022.
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NETO, Jair; CYRINO, Gabriel; LAMOUNIER, Edgard; CARDOSO, Alexandre; CAMPOS, Davidson; OLIVEIRA, Jader; QUEIROZ, Lilian F. Enhancing Electrical Substation Training through Multi-User Virtual Reality Techniques. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 25. , 2023, Rio Grande/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 105–111.
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DE OLIVEIRA, Tainã Ribeiro et al. Virtual Reality System for Industrial Motor Maintenance Training. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 22. , 2020, Evento Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2020 . p. 388-397.
SOUZA, Vinicius; MACIEL, Anderson; NEDEL, Luciana; KOPPER, Regis; LOGES, Klaus; SCHLEMMER, Eliane. The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 22. , 2020, Evento Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2020 . p. 289-298.
A. Menin, R. Torchelsen and L. Nedel. "An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective," in IEEE Computer Graphics and Applications, vol. 38, no. 2, pp. 57-73, Mar./Apr. 2018, available at: [link].
A. Menin, R. Torchelsen and L. Nedel. “The effects of VR in training simulators: Exploring perception and knowledge gain”. in Computers & Graphics, Volume 102, 2022, Pages 402-412, ISSN 0097-8493, available at: DOI: 10.1016/j.cag.2021.09.015.
BRAGA, Mariluci. Realidade Virtual e Educação. Journal of Biology and Earth Sciences [online]. 2001, 1(1), 0[Accessed October 10, 2023]. ISSN: 1519-5228. Available at: [link].
SILVA, Reginaldo. VIRTUAL SUBSTATION. Um sistema de Realidade Virtual para treinamento de operadores de subestações elétricas. 2012. (Dissertation) - Master's in Electrical Engineering, Federal University of Uberlândia, Faculty of Electrical Engineering. Uberlândia, 2012.
MOLINARI, Felipe. Desenvolvimento de um simulador utilizando Realidade Virtual para treinamento profissional de operadores de Subestações Elétricas. 2022. (Undergraduate thesis) - Institute of Exact and Applied Sciences, Federal University of Ouro Preto, Department of Computing and Systems. João Monlevade, 2022.
OLIVEIRA, Dione Wellington Soares de. Uso da realidade virtual na educação básica: as contribuições para o processo de ensino e aprendizagem nas escolas. 2019. Undergraduate thesis (Specialization) in Informatics in Education. Federal Institute of Espírito Santo. Vitória, 2019.
I. L. Chamusca, Y. Cai, P. M. C. Silva, C. V. Ferreira, T. B. Murari, A. L. Apolinario, and I. Winkler, “Evaluating design guidelines for intuitive, therefore sustainable, virtual reality authoring tools,” Sustainability, vol. 16, no. 5, 2024.
Creswell, J.W.; Creswell, J.D. Research Design: Qualitative, Quantitative, and Mixed Methods Approaches; Sage Publications: Thousand Oaks, CA, USA, 2017.
GREGOR, Shirley, and Alan R. HEVNER. 2013. Positioning and presenting design science research for maximum impact. MIS quarterly, 337-355. DOI DOI: :10.25300/MISQ/2013/37.2.01.
Juliana M. Nishi. 2017. A (re)construção do modelo UTAUT 2 em contexto brasileiro, Santa Maria, RS, Brazil.
NETO, Jair; CYRINO, Gabriel; LAMOUNIER, Edgard; CARDOSO, Alexandre; CAMPOS, Davidson; OLIVEIRA, Jader; QUEIROZ, Lilian F. Enhancing Electrical Substation Training through Multi-User Virtual Reality Techniques. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 25. , 2023, Rio Grande/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 105–111.
FERREIRA, Angel R.; SILVA, Alexandre C.; DE LIMA, Diogo Aparecido Cavalcante; AURELIANO JÚNIOR, Maurício J.; CARDOSO, Alexandre; LAMOUNIER JUNIOR, Edgard. Semi-automatic Assembly of 3D Virtual Scenarios Over Parametric Models: A Study of Electrical Power Substations. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 25. , 2023, Rio Grande/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 194–203.
DE OLIVEIRA, Tainã Ribeiro et al. Virtual Reality System for Industrial Motor Maintenance Training. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 22. , 2020, Evento Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2020 . p. 388-397.
SOUZA, Vinicius; MACIEL, Anderson; NEDEL, Luciana; KOPPER, Regis; LOGES, Klaus; SCHLEMMER, Eliane. The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 22. , 2020, Evento Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2020 . p. 289-298.
A. Menin, R. Torchelsen and L. Nedel. "An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective," in IEEE Computer Graphics and Applications, vol. 38, no. 2, pp. 57-73, Mar./Apr. 2018, available at: [link].
A. Menin, R. Torchelsen and L. Nedel. “The effects of VR in training simulators: Exploring perception and knowledge gain”. in Computers & Graphics, Volume 102, 2022, Pages 402-412, ISSN 0097-8493, available at: DOI: 10.1016/j.cag.2021.09.015.
Publicado
30/09/2024
Como Citar
LUNA, Rafael; CASTELLUCCI, Frederico; MIRANDA, João Marcelo; SIMEÃO, Mateus; LYRIO, Henrique; SOUSSA, Márcio; WINKLER, Ingrid; CESÁRIO, Frederico.
Simulating a Virtual Reality-based Electrical Substation: A Pedagogical Proposal. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 26. , 2024, Manaus/AM.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 299-303.