VREnergy: A simulator for critical operating procedures in electrical substations with evaluation process
Resumo
This article presents a VR simulator developed with Unity 3D for critical electrical maintenance procedures in a factory setting. The simulator offers two modes: tutorial, for guided step-by-step instruction, and free mode, for independent skill testing. Upon completion, operators receive detailed performance reports with scores based on their procedural errors. The simulator has proven effective in reducing factory accidents and increasing operator engagement in training sessions.
Palavras-chave:
Training, simulation, safety, industrial processes, virtual reality, Unity 3D
Referências
Z. Guo, D. Zhou, Q. Zhou, X. Zhang, J. Geng, S. Zeng, C. Lv, and A. Hao. 2020. Applications of virtual reality in maintenance during the industrial product lifecycle: A systematic review, Journal of Manufacturing Systems, vol. 56, p. 525-538.
Wenmin Zhu, Xiumin Fan, and Yanxin Zhang. 2019. Applications and research trends of digital human models in the manufacturing industry, Virtual Reality & Intelligent Hardware, vol. 1, n. 6, p. 558-579.
L. Jiang. 2021. Research on 3D simulation of swimming technique training based on FPGA and virtual reality technology, Microprocessors and Microsystems, vol. 81, p. 103657.
Henrik Eschen, Tobias Kotter, Rebecca Rodeck, Martin Harnisch, and Thorsten Schüppstuhl. 2017. Augmented and Virtual Reality for Inspection and Maintenance Processes in the Aviation Industry. 6th International Conference on Through-life Engineering Services, TESConf 2017. Bremen, Germany.
S. Dadhich. 2018. Automation of wheel-loaders. PhD dissertation. Department of Computer Science, Electrical and Space Engineering. Lulea University of Technology, Sweden. 219 pp.
Markus Jelonek, Eileen Fiala, Thomas Herrmann, Jochen Teizer, Stephan Embers, Markus König, and Arno Mathis. 2022. Evaluating Virtual Reality Simulations for Construction Safety Training: A User Study Exploring Learning Effects, Usability and User Experience, vol. 21, n. 2, p. 269-281.
Zhou Zhengdong, Zhang Lingwei, Wei Shisong, Zhang Xuling, and Mao Ling. 2022. Development and evaluation of BCI for operating VR flight simulator based on desktop VR equipment, Advanced Engineering Informatics, vol. 51, p. 101499.
Z. Liang, K. Zhou, and K. Gao. 2019. Development of Virtual Reality Serious Game for Underground Rock-Related Hazards Safety Training, IEEE Access, vol. 7, p. 118639-118649.
Huai Jian Beh, Ali Rashidi, Amin Talei, and Yee Sye Lee. 2022. Developing engineering students’ capabilities through game-based virtual reality technology for building utility inspection. Engineering, Construction and Architectural Management, vol. 29, n. 7, p. 2854-2877. DOI: 10.1108/ECAM-02-2021-0174.
Sandhof, K., & Filgueiras, L. V. L. 2006. Defeitos de Software como Erros Humanos. Department of Computer Engineering and Digital Systems, Polytechnic School, University of São Paulo.
X. Wang and Xiuyue Wang. 2018. Virtual Reality Training System for Surgical Anatomy. In Proceedings of the 2018 International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018). Association for Computing Machinery, New York, NY, USA, p. 30-34.
Wenmin Zhu, Xiumin Fan, and Yanxin Zhang. 2019. Applications and research trends of digital human models in the manufacturing industry, Virtual Reality & Intelligent Hardware, vol. 1, n. 6, p. 558-579.
L. Jiang. 2021. Research on 3D simulation of swimming technique training based on FPGA and virtual reality technology, Microprocessors and Microsystems, vol. 81, p. 103657.
Henrik Eschen, Tobias Kotter, Rebecca Rodeck, Martin Harnisch, and Thorsten Schüppstuhl. 2017. Augmented and Virtual Reality for Inspection and Maintenance Processes in the Aviation Industry. 6th International Conference on Through-life Engineering Services, TESConf 2017. Bremen, Germany.
S. Dadhich. 2018. Automation of wheel-loaders. PhD dissertation. Department of Computer Science, Electrical and Space Engineering. Lulea University of Technology, Sweden. 219 pp.
Markus Jelonek, Eileen Fiala, Thomas Herrmann, Jochen Teizer, Stephan Embers, Markus König, and Arno Mathis. 2022. Evaluating Virtual Reality Simulations for Construction Safety Training: A User Study Exploring Learning Effects, Usability and User Experience, vol. 21, n. 2, p. 269-281.
Zhou Zhengdong, Zhang Lingwei, Wei Shisong, Zhang Xuling, and Mao Ling. 2022. Development and evaluation of BCI for operating VR flight simulator based on desktop VR equipment, Advanced Engineering Informatics, vol. 51, p. 101499.
Z. Liang, K. Zhou, and K. Gao. 2019. Development of Virtual Reality Serious Game for Underground Rock-Related Hazards Safety Training, IEEE Access, vol. 7, p. 118639-118649.
Huai Jian Beh, Ali Rashidi, Amin Talei, and Yee Sye Lee. 2022. Developing engineering students’ capabilities through game-based virtual reality technology for building utility inspection. Engineering, Construction and Architectural Management, vol. 29, n. 7, p. 2854-2877. DOI: 10.1108/ECAM-02-2021-0174.
Sandhof, K., & Filgueiras, L. V. L. 2006. Defeitos de Software como Erros Humanos. Department of Computer Engineering and Digital Systems, Polytechnic School, University of São Paulo.
X. Wang and Xiuyue Wang. 2018. Virtual Reality Training System for Surgical Anatomy. In Proceedings of the 2018 International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018). Association for Computing Machinery, New York, NY, USA, p. 30-34.
Publicado
30/09/2024
Como Citar
RIBEIRO, Saulo P.; MARTINS, Thiago Silva; MEYNARD, Gabriel Alejandro; COSTA, Lucas Bertolino Santos; SANTOS, Gabriel de O. M.; MELOTTI, André Coco Pereira; CARVALHO, Gabriel Cordeiro de; LOPES, Matheus Muruci de S..
VREnergy: A simulator for critical operating procedures in electrical substations with evaluation process. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 26. , 2024, Manaus/AM.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 314-318.