What if Virtual Reality could be used as a Tool in Positive Psychotherapy in Brazil?
Resumo
Virtual Reality allows the user to experience a sense of presence and immersion in a three-dimensional virtual environment. Such sense is provided by tracking head movement, that naturally changes the virtual images and motion. VR can be used as a tool in clinical psychology, being its incorporation by psychologists advantageous. Thus, the effectiveness of psychotherapy integrated with VR for the treatment of psychological disorders has been shown in some studies. However, to ensure the appropriate use of VR, psychologists must have a clear understanding of the opportunities and challenges this tool may provide in professional practice. This article describes the first steps in incorporating VR into psychotherapy procedures in Brazil. In particular, the paper focuses on the validation of the developed virtual environments by psychologists, the introduction of narratives, and the prospects to implement VR in psychotherapy to improve the well-being of patients.
Palavras-chave:
Virtual reality, well-being, interventions, psychotherapy
Referências
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Kalman Glanz, Albert Skip Rizzo, and Ken Graap. 2003. Virtual reality for psychotherapy: Current reality and future possibilities. Psychotherapy: Theory, Research, Practice, Training 40, 1-2 (2003), 55.
Rosalba Hernandez, Ken Wilund, Killivalavan Solai, David Tamayo, Drew Fast, Prasakthi Venkatesan, James P. Lash, Claudia M. Lora, Lizet Martinez, Geovana Martin Alemañy, et al. 2023. Positive psychological intervention delivered using virtual reality in patients on hemodialysis with comorbid depression: Protocol and design for the joviality randomized controlled trial. JMIR Research Protocols 12, 1 (2023), e45100.
Rocio Herrero, Azucena García-Palacios, Diana Castilla, Guadalupe Molinari, and Cristina Botella. 2014. Virtual reality for the induction of positive emotions in the treatment of fibromyalgia: a pilot study over acceptability, satisfaction, and the effect of virtual reality on mood. Cyberpsychology, Behavior, and Social Networking 17, 6 (2014), 379–384.
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Joomi Lee, Allison Eden, David R. Ewoldsen, David Beyea, and Sanguk Lee. 2019. Seeing possibilities for action: Orienting and exploratory behaviors in VR. Computers in Human Behavior 98 (2019), 158–165.
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Jing Lin, Lijun Cao, and Nan Li. 2020. How the completeness of spatial knowledge influences the evacuation behavior of passengers in metro stations: A VR-based experimental study. Automation in Construction 113 (2020), 103136.
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Jessica L. Maples-Keller, Brian E. Bunnell, Sae-Jin Kim, and Barbara O. Rothbaum. 2017. The use of virtual reality technology in the treatment of anxiety and other psychiatric disorders. Harvard review of psychiatry 25, 3 (2017), 103–113.
Henriette Markwart, Jan Vitera, Sandra Lemanski, Diana Kietzmann, Matthias Brasch, and Silke Schmidt. 2019. Warning messages to modify safety behavior during crisis situations: a virtual reality study. International journal of disaster risk reduction 38 (2019), 101235.
Nicole Nascivera, Yari Mirko Alfano, Tilde Annunziato, Martina Messina, Vittoria Silviana Iorio, Valeria Cioffi, Raffaele Sperandeo, Margherita Rosato, Teresa Longobardi, and Nelson Mauro Maldonato. 2018. Virtual Empathy: the added value of virtual reality in psychotherapy. In 2018 9th IEEE International Conference on Cognitive Infocommunications (CogInfoCom). IEEE, 000321–000326.
Jun Rong Jeffrey Neo, Andrea Stevenson Won, and Mardelle McCuskey Shepley. 2021. Designing immersive virtual environments for human behavior research. Frontiers in Virtual Reality 2 (2021), 603750.
Tayyab Rashid. 2015. Positive psychotherapy: A strength-based approach. The Journal of Positive Psychology 10, 1 (2015), 25–40.
Giuseppe Riva, Rosa M. Baños, Cristina Botella, Fabrizia Mantovani, and Andrea Gaggioli. 2016. Transforming experience: the potential of augmented reality and virtual reality for enhancing personal and clinical change. Frontiers in Psychiatry 7 (2016), 222151.
Giuseppe Riva, Brenda K. Wiederhold, and Fabrizia Mantovani. 2019. Neuroscience of virtual reality: from virtual exposure to embodied medicine. Cyberpsychology, Behavior, and Social Networking 22, 1 (2019), 82–96.
Marya Schechtman. 2011. The narrative self. (2011).
Martin E. P. Seligman and Mihaly Csikszentmihalyi. 2000. Positive psychology: An introduction. Vol. 55. American Psychological Association.
Martin E. P. Seligman, Tayyab Rashid, and Acacia C. Parks. 2006. Positive psychotherapy. American psychologist 61, 8 (2006), 774.
Martin E. P. Seligman, Tracy A. Steen, Nansook Park, and Christopher Peterson. 2005. Positive psychology progress: empirical validation of interventions. American psychologist 60, 5 (2005), 410.
Donghee Shin. 2018. Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience? Computers in Human Behavior 78 (2018), 64–73.
Dong-Hee Shin. 2017. The role of affordance in the experience of virtual reality learning: Technological and affective affordances in virtual reality. Telematics and Informatics 34, 8 (2017), 1826–1836.
Nancy L. Sin and Sonja Lyubomirsky. 2009. Enhancing well-being and alleviating depressive symptoms with positive psychology interventions: A practice-friendly meta-analysis. Journal of Clinical Psychology 65, 5 (2009), 467–487.
Anae Sobhani, Bilal Farooq, and Zihui Zhong. 2017. Distracted pedestrians crossing behaviour: Application of immersive head mounted virtual reality. In 2017 IEEE 20th International Conference on Intelligent Transportation Systems (ITSC). IEEE, 1–6.
Ekaterina R. Stepanova, Denise Quesnel, and Bernhard Riecke. 2018. Transformative experiences become more accessible through virtual reality. In 2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good). IEEE, 1–3.
Feifei Wang, Jia Guo, and Guoyu Yang. 2023. Study on positive psychology from 1999 to 2021: A bibliometric analysis. Frontiers in Psychology 14 (2023), 1101157.
Brenda K. Wiederhold and Mark D. Wiederhold. 1998. A review of virtual reality as a psychotherapeutic tool. CyberPsychology & Behavior 1, 1 (1998), 45–52.
Christopher J. Wilson and Alessandro Soranzo. 2015. The use of virtual reality in psychology: A case study in visual perception. Computational and Mathematical Methods in Medicine 2015, 1 (2015), 151702.
Alex J. Zautra, Lisa M. Johnson, and Mary C. Davis. 2005. Positive affect as a source of resilience for women in chronic pain. Journal of Consulting and Clinical Psychology 73, 2 (2005), 212.
Cristina Botella, Azucena Garcia-Palacios, Yolanda Vizcaíno, Rocio Herrero, Rosa Maria Baños, and Miguel Angel Belmonte. 2013. Virtual reality in the treatment of fibromyalgia: a pilot study. Cyberpsychology, Behavior, and Social Networking 16, 3 (2013), 215–223.
Karen Carroll. 2023. Insights and power of storytelling. Nursing Science Quarterly 36, 3 (2023), 237–239.
Michael A. Cohn, Martha E. Pietrucha, Laura R. Saslow, Jen R. Hult, and Judith T. Moskowitz. 2014. An online positive affect skills intervention reduces depression in adults with type 2 diabetes. The journal of positive psychology 9, 6 (2014), 523–534.
Eliane de Holanda Silva. 2019. A IMPORTÂNCIA DA PSICOLOGIA POSITIVA PARA O IDOSO: UM ESTUDO DE CASO. Anais VI CIEH (2019).
Jolize du Plessis and Jacques Jordaan. 2024. The impact of virtual reality on the psychological well-being of hospitalised patients: A critical review. Heliyon (2024).
Caitlin M. DuPont, Sarah D. Pressman, Rebecca G. Reed, Stephen B. Manuck, Anna L. Marsland, and Peter J. Gianaros. 2023. Does an online positive psychological intervention improve positive affect in young adults during the COVID-19 pandemic? Affective science 4, 1 (2023), 101–117.
Paul M. G. Emmelkamp and Katharina Meyerbröker. 2021. Virtual reality therapy in mental health. Annual review of clinical psychology 17 (2021), 495–519.
Changfeng Gao, Xiaojun Li, Juan Peng, and Meichen Liu. 2022. Application of virtual reality with positive psychology in adjusting methods of college students’ mental health. Mathematical Problems in Engineering 2022, 1 (2022), 4900890.
Kalman Glanz, Albert Skip Rizzo, and Ken Graap. 2003. Virtual reality for psychotherapy: Current reality and future possibilities. Psychotherapy: Theory, Research, Practice, Training 40, 1-2 (2003), 55.
Rosalba Hernandez, Ken Wilund, Killivalavan Solai, David Tamayo, Drew Fast, Prasakthi Venkatesan, James P. Lash, Claudia M. Lora, Lizet Martinez, Geovana Martin Alemañy, et al. 2023. Positive psychological intervention delivered using virtual reality in patients on hemodialysis with comorbid depression: Protocol and design for the joviality randomized controlled trial. JMIR Research Protocols 12, 1 (2023), e45100.
Rocio Herrero, Azucena García-Palacios, Diana Castilla, Guadalupe Molinari, and Cristina Botella. 2014. Virtual reality for the induction of positive emotions in the treatment of fibromyalgia: a pilot study over acceptability, satisfaction, and the effect of virtual reality on mood. Cyberpsychology, Behavior, and Social Networking 17, 6 (2014), 379–384.
Kuo-Lun Hsiao, Hsi-Peng Lu, and Wan-Chin Lan. 2013. The influence of the components of storytelling blogs on readers’ travel intentions. Internet Research 23, 2 (2013), 160–182.
Gerard Jounghyun Kim et al. 2005. A SWOT analysis of the field of virtual reality rehabilitation and therapy. Presence 14, 2 (2005), 119–146.
Joomi Lee, Allison Eden, David R. Ewoldsen, David Beyea, and Sanguk Lee. 2019. Seeing possibilities for action: Orienting and exploratory behaviors in VR. Computers in Human Behavior 98 (2019), 158–165.
Jiuwei Li, Haoyu Yang, Fei Li, and Jiede Wu. 2020. Application of virtual reality technology in psychotherapy. (2020), 359–362.
Jing Lin, Lijun Cao, and Nan Li. 2020. How the completeness of spatial knowledge influences the evacuation behavior of passengers in metro stations: A VR-based experimental study. Automation in Construction 113 (2020), 103136.
Philip Lindner. 2021. Better, virtually: the past, present, and future of virtual reality cognitive behavior therapy. International Journal of Cognitive Therapy 14, 1 (2021), 23–46.
Lichen Ma, Sonia Mor, Page L. Anderson, Rosa M. Baños, Cristina Botella, Stephane Bouchard, Georgina Cárdenas-López, Tara Donker, Javier Fernández-Álvarez, Philip Lindner, et al. 2021. Integrating virtual realities and psychotherapy: SWOT analysis on VR and MR based treatments of anxiety and stress-related disorders. Cognitive Behaviour Therapy 50, 6 (2021), 509–526.
Jessica L. Maples-Keller, Brian E. Bunnell, Sae-Jin Kim, and Barbara O. Rothbaum. 2017. The use of virtual reality technology in the treatment of anxiety and other psychiatric disorders. Harvard review of psychiatry 25, 3 (2017), 103–113.
Henriette Markwart, Jan Vitera, Sandra Lemanski, Diana Kietzmann, Matthias Brasch, and Silke Schmidt. 2019. Warning messages to modify safety behavior during crisis situations: a virtual reality study. International journal of disaster risk reduction 38 (2019), 101235.
Nicole Nascivera, Yari Mirko Alfano, Tilde Annunziato, Martina Messina, Vittoria Silviana Iorio, Valeria Cioffi, Raffaele Sperandeo, Margherita Rosato, Teresa Longobardi, and Nelson Mauro Maldonato. 2018. Virtual Empathy: the added value of virtual reality in psychotherapy. In 2018 9th IEEE International Conference on Cognitive Infocommunications (CogInfoCom). IEEE, 000321–000326.
Jun Rong Jeffrey Neo, Andrea Stevenson Won, and Mardelle McCuskey Shepley. 2021. Designing immersive virtual environments for human behavior research. Frontiers in Virtual Reality 2 (2021), 603750.
Tayyab Rashid. 2015. Positive psychotherapy: A strength-based approach. The Journal of Positive Psychology 10, 1 (2015), 25–40.
Giuseppe Riva, Rosa M. Baños, Cristina Botella, Fabrizia Mantovani, and Andrea Gaggioli. 2016. Transforming experience: the potential of augmented reality and virtual reality for enhancing personal and clinical change. Frontiers in Psychiatry 7 (2016), 222151.
Giuseppe Riva, Brenda K. Wiederhold, and Fabrizia Mantovani. 2019. Neuroscience of virtual reality: from virtual exposure to embodied medicine. Cyberpsychology, Behavior, and Social Networking 22, 1 (2019), 82–96.
Marya Schechtman. 2011. The narrative self. (2011).
Martin E. P. Seligman and Mihaly Csikszentmihalyi. 2000. Positive psychology: An introduction. Vol. 55. American Psychological Association.
Martin E. P. Seligman, Tayyab Rashid, and Acacia C. Parks. 2006. Positive psychotherapy. American psychologist 61, 8 (2006), 774.
Martin E. P. Seligman, Tracy A. Steen, Nansook Park, and Christopher Peterson. 2005. Positive psychology progress: empirical validation of interventions. American psychologist 60, 5 (2005), 410.
Donghee Shin. 2018. Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience? Computers in Human Behavior 78 (2018), 64–73.
Dong-Hee Shin. 2017. The role of affordance in the experience of virtual reality learning: Technological and affective affordances in virtual reality. Telematics and Informatics 34, 8 (2017), 1826–1836.
Nancy L. Sin and Sonja Lyubomirsky. 2009. Enhancing well-being and alleviating depressive symptoms with positive psychology interventions: A practice-friendly meta-analysis. Journal of Clinical Psychology 65, 5 (2009), 467–487.
Anae Sobhani, Bilal Farooq, and Zihui Zhong. 2017. Distracted pedestrians crossing behaviour: Application of immersive head mounted virtual reality. In 2017 IEEE 20th International Conference on Intelligent Transportation Systems (ITSC). IEEE, 1–6.
Ekaterina R. Stepanova, Denise Quesnel, and Bernhard Riecke. 2018. Transformative experiences become more accessible through virtual reality. In 2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good). IEEE, 1–3.
Feifei Wang, Jia Guo, and Guoyu Yang. 2023. Study on positive psychology from 1999 to 2021: A bibliometric analysis. Frontiers in Psychology 14 (2023), 1101157.
Brenda K. Wiederhold and Mark D. Wiederhold. 1998. A review of virtual reality as a psychotherapeutic tool. CyberPsychology & Behavior 1, 1 (1998), 45–52.
Christopher J. Wilson and Alessandro Soranzo. 2015. The use of virtual reality in psychology: A case study in visual perception. Computational and Mathematical Methods in Medicine 2015, 1 (2015), 151702.
Alex J. Zautra, Lisa M. Johnson, and Mary C. Davis. 2005. Positive affect as a source of resilience for women in chronic pain. Journal of Consulting and Clinical Psychology 73, 2 (2005), 212.
Publicado
30/09/2024
Como Citar
KUNST, Marina Holanda; TEIXEIRA, João Marcelo Xavier Natário; PERES, Fabiana F. F.; MAURICIO, Claudio R. M..
What if Virtual Reality could be used as a Tool in Positive Psychotherapy in Brazil?. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 26. , 2024, Manaus/AM.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 324-328.