A Strategy for Content Personalization in Virtual Reality Systems
Resumo
With technological advancement and the increasing integration of new technologies, Virtual Reality (VR) has been gaining ground across various industrial and operational processes, being applied in training, simulations, and operations monitoring. However, challenges such as high costs, lack of specialized teams, and difficulties in adapting and creating new features after implementation can compromise its effectiveness. Since much of the functionality in these environments is defined at the time of creation, there are limitations in meeting new demands from end users. In this context, this project proposes an accessible integrative architecture that enables dynamic customization of VR environments across different applications. As a case study, the electric substation sector was chosen to demonstrate its applicability in planning, training, and maintenance, illustrating the potential to expand VR use in diverse scenarios. The developed solution allows content to be adapted according to the specific needs of the application, enabling component data within the scene to be modified intuitively and efficiently. Thus, the project aims to make VR environment customization practical and accessible, eliminating the need for manual adjustments by specialized teams and making the process more scalable and effective.
Palavras-chave:
Virtual Reality, Virtual Environment Customization, Integrative Architecture, User Interaction, Electrical Substations
Referências
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R. Tori and M. da Silva Hounsell. Introducao a realidade virtual e aumentada. Sociedade Brasileira de Computacao, 2020.
R. Alali and Y. Wardat. Challenges and limitations of implementing virtual reality in K-12 mathematics education. Int. J. Religion, 5(10):2174–2184, 2024.
M. Braga. Realidade virtual e educacao. Rev. Biol. Cienc. Terra, 1(1):0, 2001.
R. Tori, C. Kirner, and R. A. Siscoutto. Fundamentos e tecnologia de realidade virtual e aumentada. Editora SBC, 2006.
V. Liagkou, D. Salmas, and C. Stylios. Realizing virtual reality learning environment for industry 4.0. Procedia CIRP, 79:712–717, 2019.
D. Velev and P. Zlateva. Virtual reality challenges in education and training. Int. J. Learn. Teach. 3(1):33–37, 2017.
A. Paszkiewicz et al. Methodology of implementing virtual reality in education for industry 4.0. Sustainability, 13(9):5049, 2021.
I. Wohlgenannt, A. Simons, and S. Stieglitz. Virtual reality. Bus. Inf. Syst. Eng. 62:455–461, 2020.
X. Wu et al. A review of virtual reality technology. Appl. Comput. Eng. 38:1–6, 2024.
M. Saghafian, K. Laumann, and M. R. Skogstad. Organizational challenges of development and implementation of virtual reality solution for industrial operation. Front. Psychol. 12:704723, 2021.
A. C. Silva et al. Virtual reality for monitor and control of electrical substations. An. Acad. Bras. Cienc. 93:e20200267, 2021.
V. V. Kumar et al. Virtual reality in chemical and biochemical engineering education and training. Educ. Chem. Eng. 36:143–153, 2021.
M. Ghinea et al. The importance of virtual immersion in the rapid prototyping of industrial products. J. Phys. Conf. Ser. IOP Publishing, 2021, p. 012010.
A. Verma, A. Khatana, and S. Chaudhary. A comparative study of black box testing and white box testing. Int. J. Comput. Sci. Eng. 5(12):301–304, 2017.
R. Tori and M. da Silva Hounsell. Introducao a realidade virtual e aumentada. Sociedade Brasileira de Computacao, 2020.
R. Alali and Y. Wardat. Challenges and limitations of implementing virtual reality in K-12 mathematics education. Int. J. Religion, 5(10):2174–2184, 2024.
M. Braga. Realidade virtual e educacao. Rev. Biol. Cienc. Terra, 1(1):0, 2001.
R. Tori, C. Kirner, and R. A. Siscoutto. Fundamentos e tecnologia de realidade virtual e aumentada. Editora SBC, 2006.
V. Liagkou, D. Salmas, and C. Stylios. Realizing virtual reality learning environment for industry 4.0. Procedia CIRP, 79:712–717, 2019.
D. Velev and P. Zlateva. Virtual reality challenges in education and training. Int. J. Learn. Teach. 3(1):33–37, 2017.
A. Paszkiewicz et al. Methodology of implementing virtual reality in education for industry 4.0. Sustainability, 13(9):5049, 2021.
I. Wohlgenannt, A. Simons, and S. Stieglitz. Virtual reality. Bus. Inf. Syst. Eng. 62:455–461, 2020.
X. Wu et al. A review of virtual reality technology. Appl. Comput. Eng. 38:1–6, 2024.
M. Saghafian, K. Laumann, and M. R. Skogstad. Organizational challenges of development and implementation of virtual reality solution for industrial operation. Front. Psychol. 12:704723, 2021.
A. C. Silva et al. Virtual reality for monitor and control of electrical substations. An. Acad. Bras. Cienc. 93:e20200267, 2021.
V. V. Kumar et al. Virtual reality in chemical and biochemical engineering education and training. Educ. Chem. Eng. 36:143–153, 2021.
M. Ghinea et al. The importance of virtual immersion in the rapid prototyping of industrial products. J. Phys. Conf. Ser. IOP Publishing, 2021, p. 012010.
A. Verma, A. Khatana, and S. Chaudhary. A comparative study of black box testing and white box testing. Int. J. Comput. Sci. Eng. 5(12):301–304, 2017.
Publicado
30/09/2025
Como Citar
MELO, Gabriel Vieira; SILVA, Alexandre Carvalho; CARDOSO, Alexandre; LAMOUNIER, Edgard A.; SOUSA, Ligia Christine Oliveira; LIMA, Diogo A. C. de; FERREIRA, Angel Rodrigues.
A Strategy for Content Personalization in Virtual Reality Systems. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 27. , 2025, Salvador/BA.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2025
.
p. 263-272.
