Learning About Geometry and Spatial Orientation in Virtual Worlds: a VR Prototype Using Voice Commands for Preschool Education
Resumo
This paper presents the development and initial validation of an interactive Virtual Reality learning platform designed for preschool-aged children. The platform enables users to explore basic concepts such as geometric shapes (circle, square, rectangle, triangle), sizes (big and small), spatial positions (left, right, center, top, bottom), and rotation through simple voice commands. Spoken instructions are recognized by the system and translated into immediate visual feedback within a playful and immersive 3D environment. A qualitative evaluation was conducted with two specialists in preschool education, focusing on the clarity of voice commands, interface navigability, and the pedagogical relevance of the activities. Findings suggest that the platform aligns with typical cognitive and motor development stages of preschoolers, supporting learning in an engaging, intuitive, and developmentally appropriate manner. Beyond its educational effectiveness, the proposal contributes to digital inclusion by offering a low-barrier, voice-based interface that can be deployed in schools situated in towns away from major urban centers, where access to advanced technologies is often limited. By integrating oral language, spatial reasoning, and immersive interaction, the platform stands out as a promising tool to enhance contemporary educational practices in early childhood settings.
Palavras-chave:
virtual reality, preschool education, voice commands, geometric shapes, digital inclusion
Referências
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Raquel E. M. de Oliveira, Lorran R. Ferreira, and Jauvane C. de Oliveira. A pedagogical virtual reality environment for children in early childhood education. Proceedings of the 25th Symposium on Virtual and Augmented Reality. 2023, pp. 204–209.
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Adson Marques da Silva Esteves, Andre Luiz Maciel Santana, and Rodrigo Lyra. Use of augmented reality for computational thinking stimulation through virtual. 2019 21st Symposium on Virtual and Augmented Reality (SVR). IEEE. 2019, pp. 102–106.
Romero Tori, Marcelo da Silva Hounsell, and Claudio Kirner. Realidade virtual. Introducao a Realidade Virtual e Aumentada. Porto Alegre: Editora SBC, 2018, pp. 9–25.
A. N. Yamin and R. Wahyuni. The Effect of Using Augmented Reality Module in Learning Geometry on Mathematics Performance among Primary Students. Journal of Physics: Conference Series. Vol. 1796. IOP Publishing, 2021, p. 012001. DOI: 10.1088/1742-6596/1796/1/012001.
Kai-Hung Yeh et al. An Intelligent Hybrid–Integrated System Using Speech Recognition and a 3D Display for Early Childhood Education. Electronics 10.15 (2021), p. 1862. DOI: 10.3390/electronics10151862.
O. M. Zinchenko, S. A. Khlystun, and V. V. Lavrentieva. Immersive Technologies as a Modern Educational Strategy for Training Future Specialists. Advanced Computing and Intelligent Technologies. Springer, Cham, 2024, pp. 835–844. DOI: 10.1007/978-3-031-62024-8_77.
Alan Amory. Building an Educational Adventure Game: Theory, Design, and Lessons. Journal of Interactive Learning Research 12.2 (2001).
Nurcan Aral and Ozden Turay. The effect of Augmented Reality (AR) supported geometric shape learning on children's visual perceptual development in early childhood education. Early Childhood Education Journal 53.2 (2025). DOI: 10.1080/10494820.2025.2491627.
Caliope Correa de Araujo et al. What if... we Knew the Effects and Benefits of Virtual Reality in Childhood? Proceedings of the 26th Symposium on Virtual and Augmented Reality. 2024, pp. 223–233.
Brasil. Base Nacional Comum Curricular: Educacao e a Base. Ministerio da Educacao, Brasilia, 2017. URL: [link].
Stephane Chaudron et al. Young children (0-8) and digital technology - EU report. Publications Office of the European Union, 2015.
Shana Conzatti. Guia de planejamento na Educacao Infantil com a BNCC: plano anual e planejamentos diarios. Independente, 2018. URL: [link].
Catherine J. D'Ignazio et al. A global review of selected digital inclusion policies. UNICEF Innocenti, 2023. URL: [link].
Alya Nur Fadhilah and Sri Setyowati Hendratno. Early Writing Ability for Early Childhood Education Using Metal Insets Media with Motor Sensory. Research Studies 3.1 (2023), pp. 190–198.
Gabriel Santana Fleury, Marcos Wagner de Souza Ribeiro, and Carlos Gabriel Silva Stedile. Immersive Virtual Environment for Math Aid in the Early Years. 2019 21st Symposium on Virtual and Augmented Reality (SVR). IEEE. 2019, pp. 20–24.
Favourate Y Mpofu. Gender disparity and digital financial inclusion in advancing the attainment of Sustainable Development Goals in developing countries. International Journal of Innovation in Management, Economics and Social Sciences 3.3 (2023), pp. 49–70.
Leticia Paulucci Munhoz. Desenvolvimento e uso de Realidade Aumentada em Ambiente Escolar. MA thesis. Universidade do Porto (Portugal), 2022.
United Nations. Transforming our world: the 2030 Agenda for Sustainable Development. 2015. URL: [link].
Gabriela Neagu, Muhammet Berigel, and Vladislava Lendzhova. How digital inclusion increase opportunities for young people: Case of NEETs from Bulgaria, Romania and Turkey. Sustainability 13.14 (2021), p. 7894.
Kleopatra Nikolopoulou. Mobile devices in early childhood education: teachers’ views on benefits and barriers. Education and Information Technologies 26.3 (2021), pp. 3279–3292.
Raquel E. M. de Oliveira, Lorran R. Ferreira, and Jauvane C. de Oliveira. A pedagogical virtual reality environment for children in early childhood education. Proceedings of the 25th Symposium on Virtual and Augmented Reality. 2023, pp. 204–209.
Stamatios Papadakis. Apps to promote computational thinking and coding skills to young age children: A pedagogical challenge for the 21st century learners. Educational Process: International Journal (EDUPIJ) 11.1 (2022), pp. 7–13.
Stamatios Papadakis and Michail Kalogiannakis. A research synthesis of the real value of self-proclaimed mobile educational applications for young children. Mobile Learning Applications in Early Childhood Education (2020), pp. 1–19.
Talita de Cassia Batista Pazeto et al. Prediction of reading and writing in elementary education through early childhood education. Psicologia: Ciencia e Profissao 40 (2020), e205497.
Luis F. B. Pereira et al. Virtual playground: an augmented reality application to improve English learning. 2020 22nd Symposium on Virtual and Augmented Reality (SVR). IEEE. 2020, pp. 83–91.
Cristina Perez-Lopez et al. Inclusive education through technology: a systematic review of types, tools and characteristics. Frontiers in Education 10 (2025). DOI: 10.3389/feduc.2025.1527851.
Oleh Plakhotnik et al. Use of information technologies for quality training of future specialists. Amazonia Investiga 12.65 (2023), pp. 49–58.
Edvaldo Ferreira de Pontes Neto. Analise da evolucao do uso das tecnologias imersivas no Encontro Nacional de Pesquisa em Educacao em Ciencias. 2023.
Program-Ace. Virtual Reality in Education: Features, Use Cases, and Implementation. 2024. URL: [link].
Antonio J. Sanchez-Ruiz et al. Voice-Controlled Robotics in Early Education: Implementing and Validating Child-Directed Interactions Using a Collaborative Robot and Artificial Intelligence. Applied Sciences 14.6 (2024), p. 2408. DOI: 10.3390/app14062408.
SEDUC. Documento Curricular para Goias - Ampliado. Volume I: Educacao Infantil. Governo do Estado de Goias, 2020. URL: [link].
Luciano Martins da Silva. Ludicidade e Matematica: um novo olhar para aprendizagem. Revista Psicologia & Saberes 4.5 (2018), pp. 10–22. DOI: 10.3333/ps.v4i5.726. URL: [link].
Adson Marques da Silva Esteves, Andre Luiz Maciel Santana, and Rodrigo Lyra. Use of augmented reality for computational thinking stimulation through virtual. 2019 21st Symposium on Virtual and Augmented Reality (SVR). IEEE. 2019, pp. 102–106.
Romero Tori, Marcelo da Silva Hounsell, and Claudio Kirner. Realidade virtual. Introducao a Realidade Virtual e Aumentada. Porto Alegre: Editora SBC, 2018, pp. 9–25.
A. N. Yamin and R. Wahyuni. The Effect of Using Augmented Reality Module in Learning Geometry on Mathematics Performance among Primary Students. Journal of Physics: Conference Series. Vol. 1796. IOP Publishing, 2021, p. 012001. DOI: 10.1088/1742-6596/1796/1/012001.
Kai-Hung Yeh et al. An Intelligent Hybrid–Integrated System Using Speech Recognition and a 3D Display for Early Childhood Education. Electronics 10.15 (2021), p. 1862. DOI: 10.3390/electronics10151862.
O. M. Zinchenko, S. A. Khlystun, and V. V. Lavrentieva. Immersive Technologies as a Modern Educational Strategy for Training Future Specialists. Advanced Computing and Intelligent Technologies. Springer, Cham, 2024, pp. 835–844. DOI: 10.1007/978-3-031-62024-8_77.
Publicado
30/09/2025
Como Citar
CARVALHO, Kaique; HORBYLON, Camila; VIEIRA, Marcos; PRIMO, João; FELIX, Juliana; SOARES, Fabrizzio; NASCIMENTO, Thamer Horbylon.
Learning About Geometry and Spatial Orientation in Virtual Worlds: a VR Prototype Using Voice Commands for Preschool Education. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 27. , 2025, Salvador/BA.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2025
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p. 449-455.
