A Case Study of XR-Based Virtual Museum for Paleontology Outreach in the Brazilian Amazon
Resumo
This paper presents a case study on the design and use of an XR-based virtual museum to support paleontology education and public engagement in the Brazilian Amazon. Developed with photogrammetry and immersive interaction techniques, the museum enables users to explore fossil collections typically inaccessible due to geographic and preservation constraints. Integrated into an XR extension course, the system provided students with both theoretical foundations and practical experience. The deployment culminated in a large-scale public exhibition, where students facilitated over 300 immersive sessions. Results from observations and student reflections indicate strong educational impact, skill development, and increased visibility of local scientific heritage through XR technologies.
Palavras-chave:
virtual reality (VR), virtual museums, paleontology, social impact, brazilian amazon
Referências
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F. Besoain, L. Jego, and I. Gallardo. Developing a virtual museum: Experience from the design and creation process. Information, 12(6), 244, 2021.
V. Braun and V. Clarke. Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101, 2006.
F. I. Apollonio, F. Fantini, S. Garagnani, and M. Gaiani. A photogrammetry-based workflow for the accurate 3D construction and visualization of museum assets. Remote Sensing, 13(3), 486, 2021.
J. Tannus. Optimizing and automating computerized photogrammetry for 360° 3D reconstruction. 22nd Symposium on Virtual and Augmented Reality (SVR), IEEE, 267–271, 2020.
G. Margetis, K. C. Apostolakis, S. Ntoa, G. Papagiannakis, and C. Stephanidis. X-reality museums: unifying the virtual and real world towards realistic virtual museums. Applied Sciences, 11(1), 338, 2020.
V. Vieira, E. Oliveira, A. Menin, E. Clua, M. Winckler, and D. Trevisan. Understanding affordances in XR interactions through a design space. Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems, 1–14, 2024.
J. P. Souza-Filho, R. G. Souza, A. S. Hsiou, D. Riff, E. Guilherme, F. R. Negri, and G. M. Cidade. A new caimanine (Crocodylia, Alligatoroidea) species from the Solimoes Formation of Brazil and the phylogeny of Caimaninae. Journal of Vertebrate Paleontology, 38(5), e1528450, 2018.
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M. Trunfio, M. D. Lucia, S. Campana, and A. Magnelli. Innovating the cultural heritage museum service model through virtual reality and augmented reality: The effects on the overall visitor experience and satisfaction. Journal of Heritage Tourism, 17(1), 1–19, 2022.
L. Zheng, R. Che Me, and R. W. O. Rahmat. Application of 3D digital technologies in paleontological reconstruction: A systematic literature review. Cogent Social Sciences, 11(1), 2495188, 2025.
L. Freina and M. Ott. A literature review on immersive virtual reality in education: state of the art and perspectives. The International Scientific Conference eLearning and Software for Education, 1(133), 10–1007, 2015.
M. Slater and M. V. Sanchez-Vives. Enhancing our lives with immersive virtual reality. Frontiers in Robotics and AI, 3, 236866, 2016.
D. Aiello, S. Fai, and C. Santagati. Virtual museums as a means for promotion and enhancement of cultural heritage. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 42, 33–40, 2019.
H. T. Chong, C. K. Lim, M. F. Ahmed, K. L. Tan, and M. B. Mokhtar. Virtual reality usability and accessibility for cultural heritage practices: Challenges mapping and recommendations. Electronics, 10(12), 1430, 2021.
A. Puig, I. Rodriguez, J. L. Arcos, J. A. Rodriguez-Aguilar, S. Cebrian, A. Bogdanovych, N. Morera, A. Palomo, and R. Pique. Lessons learned from supplementing archaeological museum exhibitions with virtual reality. Virtual Reality, 24(2), 343–358, 2020.
C. Moro, Z. Stromberga, A. Raikos, and A. Stirling. The effectiveness of virtual and augmented reality in health sciences and medical anatomy. Anatomical Sciences Education, 10(6), 549–559, 2017.
G. Makransky, T. S. Terkildsen, and R. E. Mayer. Adding immersive virtual reality to a science lab simulation causes more presence but less learning. Learning and Instruction, 60, 225–236, 2019.
A. Z. Fanani, K. Hastuti, A. M. Syarif, and P. W. Harsanto. Challenges in developing virtual reality, augmented reality and mixed-reality applications: Case studies on a 3D-based tangible cultural heritage conservation. International Journal of Advanced Computer Science and Applications, 12(11), 2021.
F. Besoain, L. Jego, and I. Gallardo. Developing a virtual museum: Experience from the design and creation process. Information, 12(6), 244, 2021.
V. Braun and V. Clarke. Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101, 2006.
F. I. Apollonio, F. Fantini, S. Garagnani, and M. Gaiani. A photogrammetry-based workflow for the accurate 3D construction and visualization of museum assets. Remote Sensing, 13(3), 486, 2021.
J. Tannus. Optimizing and automating computerized photogrammetry for 360° 3D reconstruction. 22nd Symposium on Virtual and Augmented Reality (SVR), IEEE, 267–271, 2020.
G. Margetis, K. C. Apostolakis, S. Ntoa, G. Papagiannakis, and C. Stephanidis. X-reality museums: unifying the virtual and real world towards realistic virtual museums. Applied Sciences, 11(1), 338, 2020.
V. Vieira, E. Oliveira, A. Menin, E. Clua, M. Winckler, and D. Trevisan. Understanding affordances in XR interactions through a design space. Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems, 1–14, 2024.
J. P. Souza-Filho, R. G. Souza, A. S. Hsiou, D. Riff, E. Guilherme, F. R. Negri, and G. M. Cidade. A new caimanine (Crocodylia, Alligatoroidea) species from the Solimoes Formation of Brazil and the phylogeny of Caimaninae. Journal of Vertebrate Paleontology, 38(5), e1528450, 2018.
M. Shehade and T. Stylianou-Lambert. Virtual reality in museums: Exploring the experiences of museum professionals. Applied Sciences, 10(11), 4031, 2020.
S. F. Akkerman and A. Bakker. Boundary crossing and boundary objects. Review of Educational Research, 81(2), 132–169, 2011.
E. Anastasovitis, G. Georgiou, E. Matinopoulou, S. Nikolopoulos, I. Kompatsiaris, and M. Roumeliotis. Enhanced inclusion through advanced immersion in cultural heritage: A holistic framework in virtual museology. Electronics, 13(7), 1396, 2024.
Publicado
30/09/2025
Como Citar
DA SILVA, Letícia L. A.; D'APOLITO, Carlos; VIEIRA, Victor A..
A Case Study of XR-Based Virtual Museum for Paleontology Outreach in the Brazilian Amazon. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 27. , 2025, Salvador/BA.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2025
.
p. 532-539.
