A Socially-Aware Perspective to Understand and Fight Violence against Children and Adolescents

  • Deógenes P. da Silva Júnior UFPR
  • M. Cecília C. Baranauskas UFPR / UNICAMP
  • Roberto Pereira UFPR

Resumo


In challenging design contexts, such as the violence against children and adolescents, considering human values is critical as they influence people's social and cultural lives. Considering values when understanding a social problem is not a trivial activity due to the difficulty of working with abstract concepts, the complexity of people's lives, and the lack of artifacts and recommendations to support designers in this task. Drawing on the Socially Aware Design, this paper describes the use of value-oriented artifacts to understand the problem and to identify requirements for systems design against child violence. As a result, the problem of child violence is characterized in a socially-aware manner, and propositions of value-oriented requirements for a solution are raised.

Palavras-chave: Violence, Values, Child and Adolescents, Socially Aware Design

Referências

Abranches, Cecy. (2015). A Criança, o Adolescente e a Violência. Residência Pediátrica, v. 5, n. 3.

Baranauskas, Maria Cecília Calani; Martins, Maria Cecília; Valente, José Armando. (2013). Codesign de Redes Digitais: tecnologia e educação a serviço da inclusão social. Penso Editora.

Baranauskas, Maria Cecília C.; Souza, CS de; Pereira, Roberto. (2014). I grandihc-br—grandes desafios de pesquisa em interação humano-computador no brasil. Relatório Técnico. Comissão Especial de Interação Humano-Computador (CEIHC) da Sociedade Brasileira de Computação (SBC), p. 27-30.

Becker, Christoph et al. (2019). Values in Computing (Dagstuhl Seminar 19291). In: Dagstuhl Reports. Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik.

Boscarioli, Clodis et al. (2017). I GranDSI-BR. Sociedade Brasileira de Computação.

Flanagan, Mary, Howe, Daniel C.; and Nissenbaum, Helen. (2005). Values at play: design tradeoffs in socially-oriented game design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '05). Association for Computing Machinery, New York, NY, USA, 751–760.

Friedman, Batya et al. (2006). Development of a privacy addendum for open source licenses: Value Sensitive Design in industry. In: International Conference on Ubiquitous Computing. Springer, Berlin, Heidelberg. p. 194-211.

Gonçalves, F. M.; Prado, A.; Baranauskas, M. C. C. (2020) OpenDesign: Analyzing Deliberation and Rationale in an Exploratory Case Study. Proceedings of the 22nd International Conference on Enterprise Information Systems (ICEIS 2020).

Hall, Edward Twitchell; HALL, T. (1959) The silent language. Anchor books.

Lazar, Jonathan; Feng, Jinjuan Heidi; Hochheiser, Harry. (2017) Research methods in human-computer interaction. Morgan Kaufmann.

Liu, K. (2000). Semiotics in information systems engineering. Cambridge University Press Neves, Anamaria Silva et al. (2010) Abuso sexual contra a criança e o adolescente: reflexões interdisciplinares. Temas em psicologia, v. 18, n. 1, p. 99-111.

Paim, Polianna; García, Laura Sánchez; Pereira, Elissandra Gabriela. (2020). NO to violence against any woman! requirements for inclusive mobile applications to denounce domestic violence. In: Proceedings of the 19th Brazilian Symposium on Human Factors in Computing Systems. 2020. p. 1-6.

Pereira, R. and Baranauskas, M. C. C. (2014). Value pie: a culturally informed conceptual scheme for understanding values in design. In International Conference on Human-Computer Interaction, pages 122–133. Springer

Pereira, Roberto; Baranauskas, Maria Cecília Calani. (2015) A value-oriented and culturally informed approach to the design of interactive systems. International Journal of Human-Computer Studies, v. 80, p. 66-82.

Pereira, Roberto; Baranauskas, Maria Cecília Calani; LIU, Kecheng. (2018) An essay on human values in HCI. SBC Journal on Interactive Systems, v. 9, n. 1, p. 4-16.

Pereira, R., Buchdid, S. B., and Baranauskas, M. C. C. (2012). Keeping values in mindartifacts for a value-oriented and culturally informed design. In International Conference on Enterprise Information Systems, volume 2, pages 25–34. SciTePress

Platt, Vanessa Borges et al. (2018) Sexual violence against children: authors, victims and consequences. Ciencia & saude coletiva, v. 23, p. 1019-1031.

Reichenheim, Michael E.; Hasselmann, Maria Helena; Moraes, Claudia Leite. (1999) Conseqüências da violência familiar na saúde da criança e do adolescente: contribuições para a elaboração de propostas de ação. Ciência & Saúde Coletiva, v. 4, n. 1, p. 109-121.

Stamper, Ronald. (1993). A semiotic theory of information and information systems. In Invited papers for the ICL/University of Newcastle Seminar on Information

Trajano, Renata Kelly Nogueira et al. (2021). Comparativo de casos de violência sexual contra criança e adolescente no período 2018-2020. Research, Society and Development.

Van Mechelen, M.; Baykal, G. E.; Dindler, C.; Eriksson, E.; and Iversen, O. S. (2020). 18 years of ethics in child-computer interaction research: A systematic literature review. In Proceedings of the interaction design and children conference (pp. 161-183).

Verplanken, B. and Holland, R.W. (2002). Motivated decision making: Effects of activation and self-centrality of values on choices and behavior,” Journal of personality and social psychology, vol. 82, p. 434.

Yarosh, Svetlana; Radu, Iulian; Hunter, Seth; and Rosenbaum, Eric. (2011). Examining values: an analysis of nine years of IDC research. In Proceedings of the 10th International Conference on Interaction Design and Children (IDC '11). Association for Computing Machinery, New York, NY, USA, 136–144. https://doi.org/10.1145/1999030.1999046

WHO et al. (2020) Global status report on preventing violence against children 2020.

Winkler, Till; Spiekermann, Sarah. (2021) Twenty years of value sensitive design: a review of methodological practices in VSD projects. Ethics and Information Technology, v. 23, n. 1, p. 17-21
Publicado
31/07/2022
Como Citar

Selecione um Formato
SILVA JÚNIOR, Deógenes P. da; BARANAUSKAS, M. Cecília C.; PEREIRA, Roberto. A Socially-Aware Perspective to Understand and Fight Violence against Children and Adolescents. In: WORKSHOP SOBRE AS IMPLICAÇÕES DA COMPUTAÇÃO NA SOCIEDADE (WICS), 3. , 2022, Niterói. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 26-39. ISSN 2763-8707. DOI: https://doi.org/10.5753/wics.2022.223280.