Project Kaya: Player-Centered Design for a Gamified Platform to Support Collaboration in Learning

  • Vinicius Santos IFSP
  • Leticia Souza IFSP
  • Yves Maia IFSP
  • Ticianne Darin UFC
  • Thiago Barcelos IFSP

Abstract


Collaboration is seen as a facilitating aspect of learning in various pedagogical theories. On the other hand, strategies based on Game Based Learning (GBL) and gamification of learning environments have been proposed. However, in the Brazilian community few solutions have been proposed to incorporate technological features of mobile devices, such as geolocation, in gamified environments to support the learning process. The multiple challenges associated with understanding the needs of the target audience of interactive education systems motivated the development of this research. The paper presents a case study of a Player-Centered Design process for Kaya, a gamified platform that explicitly supports the collaboration between participants. Research with students and teachers indicates, on the one hand, the willingness of students to collaborate with each other, and the dissociation, in the teachers' conception, between a game and a collaborative activity, as well as the difficulty of individually evaluating the participants of a collaborative activity. The design of the Kaya platform, which has taken these factors into account, is detailed, and the lessons learned from the process are presented.

Keywords: Gamfication, Teaching, Player-Centered Design

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Published
2019-09-30
SANTOS, Vinicius; SOUZA, Leticia; MAIA, Yves; DARIN, Ticianne; BARCELOS, Thiago. Project Kaya: Player-Centered Design for a Gamified Platform to Support Collaboration in Learning. In: WORKSHOP ON INTERACTION AND USER RESEARCH IN GAME DEVELOPMENT (WIPLAY), 1. , 2019, Vitória. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2019 . p. 31-38. DOI: https://doi.org/10.5753/wiplay.2019.7837.