Synesthesia: A Study on Immersive Features of Electronic Games

Authors

  • Arthur Silva Bastos Instituto Universidade Virtual Universidade Federal do Ceará
  • Renata Faria Gomes Instituto Universidade Virtual Universidade Federal do Ceará
  • Clemilson Costa dos Santos Instituto Universidade Virtual Universidade Federal do Ceará
  • José Gilvan Rodrigues Maia Instituto Universidade Virtual Universidade Federal do Ceará

DOI:

https://doi.org/10.5753/jis.2018.700

Abstract

Immersion is a quality that turns user experiences more appealing, despite the definition of immersion itself still being a source of controversy. Modern electronic games became a well-established immersive media which already has a number of consumer-level virtual reality hardware and software available. Endowing a game with immersion requires not only theoretical background found in literature but more practical guidelines for assisting developers to glimpse possibilities and make design decisions. In this paper, we investigate specific features that bestow immersion to an electronic game. So, we first analyzed game titles the audience, the critics and developers themselves consider immersive in order to enumerate potentially immersive features found in these games. We then developed a potentially immersive game prototype based on these features. Results of a comparative evaluation of our prototype and the selected titles under different settings suggest that six features were able to provide an immersive experience.

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Published

2018-08-29

How to Cite

SILVA BASTOS, A.; GOMES, R. F.; DOS SANTOS, C. C.; MAIA, J. G. R. Synesthesia: A Study on Immersive Features of Electronic Games. Journal on Interactive Systems, Porto Alegre, RS, v. 9, n. 2, 2018. DOI: 10.5753/jis.2018.700. Disponível em: https://sol.sbc.org.br/journals/index.php/jis/article/view/700. Acesso em: 20 apr. 2024.

Issue

Section

Special Issue - SVR 2017