Avalanche Silábica: jogo educacional para aprendizagem de encontros vocálicos na Língua Portuguesa

  • Cleidiana Alves UEA
  • Jeniffer Macena UEA / UFAM
  • Fernanda Pires UEA
  • Marcela Pessoa UEA

Abstract


This work presents "Avalanche Silábica", an adventure game for Android mobile devices, which aims to provide a fun educational experience aimed at students in the 4th year of Elementary School I. Its purpose is to enable the exercise of Computational Thinking through contact with content relating to vowel clusters such as hiatuses, diphthongs and triphthongs. The game's theoretical premise is the theories of Meaningful Learning and Multimedia Learning, which were applied both in the didactic sequence and in the interaction design.

Keywords: Students, vowel clusters, computational thinking

References

Instituto Nacional de Estudos e Pesquisas Educacionais Anísio Teixeira (INEP). 2020. Resultados do SAEB 2019. Relatório Técnico. [link].

Pires, F. G. D. S. (2021). Thinkted lab, um caso de aprendizagem criativa em computação no nível superior.

Ausubel, D. P., Novak, J. D., & Hanesian, H. (1980). Psicologia educacional. Interamericana.

Mayer, R. E. (2009). Multimedia Learning. In Cambridge (Series Ed.) Vol.1.
Published
2023-11-06
ALVES, Cleidiana; MACENA, Jeniffer; PIRES, Fernanda; PESSOA, Marcela. Avalanche Silábica: jogo educacional para aprendizagem de encontros vocálicos na Língua Portuguesa. In: APPS.EDU CONTEST - PROTOTYPE CATEGORY - BRAZILIAN CONGRESS ON COMPUTERS IN EDUCATION (CBIE), 12. , 2023, Passo Fundo/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 157-160. DOI: https://doi.org/10.5753/cbie_estendido.2023.233203.