GeDAI: A System for Creating Digital Game Programming Challenges to Promote Computational Thinking

Abstract


Developing educational activities in which students solve Computational Thinking (CT) programming problems can be challenging, since there can be a considerable cognitive load involved in these processes. In this context, this paper presents an online system whose main innovation is allowing teachers to generate CT challenges, based on mini-games programming, easily calibrating the reasoning component involved in solving these problems. In this sense, students can access the challenges through a graphical interface that provides, through visual elements, partial information for its solution, such as blocks of programming commands and their possible arrangements within the algorithm.
Keywords: Computational Thinking, Game Development, Problem-Based Learning, Cognitive Load

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Published
2024-11-04
JESUS, Ângelo Magno de; SILVEIRA, Ismar Frango. GeDAI: A System for Creating Digital Game Programming Challenges to Promote Computational Thinking. In: APPS.EDU CONTEST - PROTOTYPE CATEGORY - BRAZILIAN CONGRESS ON COMPUTERS IN EDUCATION (CBIE), 13. , 2024, Rio de Janeiro/RJ. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 139-142. DOI: https://doi.org/10.5753/cbie_estendido.2024.243572.