Architecture of a serious VR video game to obtain personalized educational strategies for the development of specific cognitive skills

  • Abdiel Labrado-Flores TecNM / Instituto Tecnológico de Orizaba
  • Ulises Juárez-Martínez TecNM / Instituto Tecnológico de Orizaba
  • Lisbeth Rodríguez-Mazahua TecNM / Instituto Tecnológico de Orizaba
  • Ignacio López-Martínez TecNM / Instituto Tecnológico de Orizaba
  • Mónica Ruiz-Martínez TecNM / Instituto Tecnológico de Orizaba

Abstract


Mathematical learning is crucial, and cognitive skills are key to enhancing it. In Mexico, deficiencies in mathematics from early education pose an educational challenge. This article presents a scalable and modular architecture for a serious virtual reality game, based on MVC, designed to foster mathematical learning and personalized cognitive development. Applying a hybrid methodology (Design Thinking, ADDIE, and the Game Development Process), the proposal is an educational solution that leverages personalization algorithms, along with the user's lifestyle and cognitive performance, to tailor a strategy plan that enhances their cognitive skills and mathematical learning.

Keywords: MVC Architecture, Serious Game, Virtual Reality, Cognitive Skills, Mathematical Learning, Personalized Education, Educational Architecture

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Published
2025-05-12
LABRADO-FLORES, Abdiel; JUÁREZ-MARTÍNEZ, Ulises; RODRÍGUEZ-MAZAHUA, Lisbeth; LÓPEZ-MARTÍNEZ, Ignacio; RUIZ-MARTÍNEZ, Mónica. Architecture of a serious VR video game to obtain personalized educational strategies for the development of specific cognitive skills. In: IBERO-AMERICAN CONFERENCE ON SOFTWARE ENGINEERING (CIBSE), 28. , 2025, Ciudad Real/Espanha. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2025 . p. 344-351. DOI: https://doi.org/10.5753/cibse.2025.35322.