Aplicação e Avaliação de Jogos Sérios na Mensuração Cognitiva de Estudantes na Educação Inclusiva

  • Gabriel C. Rodrigues IFBaiano
  • Gaby R. dos Santos IFBaiano
  • Regina R. dos Santos IFBaiano
  • Samuel C. Rodrigues IFBaiano
  • Tiago do C. Nogueira IFBaiano

Abstract


Serious games can improve the teaching-learning processes, providing students with a more engaging way of learning. Through them, it becomes easier to increase entertainment and stimulate students in the learning process, enabling a more attractive and dynamic learning, thus facilitating the assessment of individuals’ cognitive levels. Therefore, this paper intends to apply educational games in the evaluation process of the cognitive load of students in inclusive education, allowing the creation of accessibility guidelines for the construction of inclusive serious games. At first, two serious games and twelve students with special needs were selected to perform a set of tasks in each game, identifying usability and accessibility barriers through the Think Aloud technique. The results show that, despite the accessibility barriers found in the use of the application, there is a great performance in the execution of the tasks that allow the playability of both games.

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Published
2023-08-23
RODRIGUES, Gabriel C.; SANTOS, Gaby R. dos; SANTOS, Regina R. dos; RODRIGUES, Samuel C.; NOGUEIRA, Tiago do C.. Aplicação e Avaliação de Jogos Sérios na Mensuração Cognitiva de Estudantes na Educação Inclusiva. In: CONGRESS ON TECHNOLOGIES IN EDUCATION (CTRL+E), 8. , 2023, Santarém/PA. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 212-221. DOI: https://doi.org/10.5753/ctrle.2023.232693.