A Code Puzzle Game Evaluation Strategy

Abstract


Game review often uses frameworks like E-GameFlow. These standalone frameworks do not cover the needs of the game design process. In this sense, this work aims to present an evaluation strategy of a Code Puzzle Game through a CodeBô game case, presenting ways of capturing data in this process, progress visualization, performance calculation and triangulation of quantitative and qualitative.

Keywords: Game Review, Educational Games, Data structure, Computing and Education

References

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FU, Fong Ling; SU, Rong Chang; YU, Sheng Chin. EGameFlow: A scale to measure learners’ enjoyment of e learning games. Computers & Education, v. 52, n. 1, p. 101-112, 2009.

GOMES, Luan Silva; ARAUJO, Luis Gustavo Jesus. CodeBô: Um puzzle game educacional sobre Estrutura de Dados. In: Anais Estendidos do I Simpósio Brasileiro de Educação em Computação. SBC, 2021. p. 37-38.

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Published
2022-04-24
MACHADO, Antônio Henrique P. S. P.; ARAUJO, Luis Gustavo J.. A Code Puzzle Game Evaluation Strategy. In: NEW IDEAS LAB - BRAZILIAN SYMPOSIUM ON COMPUTING EDUCATION (EDUCOMP), 2. , 2022, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 30-31. ISSN 3086-0741. DOI: https://doi.org/10.5753/educomp_estendido.2022.19409.