Desenvolvimento de Protótipo de Game para Inserção no Ensino de Ciências

  • Cleon X. Pereira Júnior IFGO
  • Zara Hoffmann IFGO
  • Caroline P. Castro IFGO
  • Geovanna S. Santos IFGO
  • Thaís A. Aires IFGO

Abstract


The use of Information and Communication Technologies in the educational environment indicates a possibility of educators and students exercise their own citizens through the use of technology. In this context, the development of diversified didactics actions which combine scientific knowledge to decisions taken on a day-to-day that stimulate significant approaches of understanding scientific knowledge, it becomes a possible alternative, both for the development of software systems and for the Science teaching. Within a development proposal of creativity and initiative, this work aims beyond the interdisciplinary interaction between software development areas with common base classes, it is also going to develop a technological prototype in a game format to be applied in Education Science. We intend apply to freshman students, who had presented a large gap of scientific content, after diagnosis survey.

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Published
2016-07-04
PEREIRA JÚNIOR, Cleon X.; HOFFMANN, Zara; CASTRO, Caroline P.; SANTOS, Geovanna S.; AIRES, Thaís A.. Desenvolvimento de Protótipo de Game para Inserção no Ensino de Ciências. In: NATIONAL COMPUTING MEETING OF FEDERAL INSTITUTES (ENCOMPIF), 3. , 2016, Porto Alegre. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2016 . p. 700-703. ISSN 2763-8766. DOI: https://doi.org/10.5753/encompif.2016.9376.